Yeah it's always shocking when you talk to someone who owns an Xbox and you hear them talking about buying Halo: Infinite or Forza Horizon 5. They seem to be rarer and rarer, but they are still out there.
People only like live service or GaaS games. They groan when devs use the terms, but as soon as there is a multiplayer game that is just maintained in a status quo for people to play and have fun, but without new loot and Rick and Morty skins, they cry foul and say the game is "dead" and "abandoned." Literally now people can't understand the concept of playing a multiplayer game because it's fun. If you aren't earning XP to unlock the new pink and gold skin for...
I'm sure some of the usual suspects will still grumble, but this is a game that actually merits a remake. The original Witcher is not available on console, and even the PC version feels pretty ancient at this point. Also the use of Unreal is encouraging, hopefully this will help them eliminate a lot of the bugs that seemed to be a product of their proprietary engine.
I'd love to see their cross-platform save system become a default.
The funny thing is that TLOU2 being such a major step was the reason so many people hated it. The haters made it clear they wanted a Joel and Ellie adventure that was essentially a rehash of the first game.
The funny thing is that I'm sure that many of the people downvoting you for pointing out this basic truth are the same people crying that it isn't a true sequel because so many of the animations look similar.
Yeah, I'm a prolific developer, that's why I spend so much time on N4G complaining about cross-gen games.
Mimir is, at least in my experience, the best evolution of the "audiolog" system. Where picking up audiologs can often lead to overlapping dialogue and ill-timed lore dumps, the Mimir system delivered relevant lore at very appropriate times in the game.
I mean, they had to know people were going to compare these two games, and they had to know how bad Gotham Knights was going to look when that happened.
But this is a Batman game without Batman.
I'm sure it will still "sell millions" as the kids say, but it will also likely miss expectations, which is the thing that matters.
Uhhh Most people really liked the Arkham games, or at least the first two.
Yep, even if they were still going to do all digital and a smaller SSD, the CPU, GPU, and RAM should have been the same.
Maybe someone should tell these devs about scalability.
Yeah. Like even when I was making the natural assumption that this game would run at 60fps, it still looked like a soulless, derivative, Ubization of the Arkham games. It also feels like they are launching at a time (about a week before MW2 and two before God of War) where they have a built in excuse for lower than projected sales.
@Shadowsteal
Agreed. If I had the option, I'd have a "sacrifice literally everything to get to a locked 60fps" mode in every game. I don't care how far the dynamic resolution has to drop, even if it's 900p, I'd much rather have a steady framerate and sacrifice resolution than vice versa. Also I'm always fine with dropping RT. In maybe one out of every twenty games it's added to, ray tracing actually makes a meaningful difference, but even ...
It makes a lot of sense. Get $ from Sony to be exclusive for a year, sell copies of your game for $70, then get another big payment from MS to put your game on GP as soon as the exclusivity agreement ends. I expect we'll see a number of games like this during this generation.
Seriously. Why bother with this buildup and finally bringing back Silent Hill, only to give it it Bloober Team? Here's hoping they will turn out to be one of those teams that's really great at remaking games, even if they aren't so good at original IP.
In fairness, I'm pretty sure Watch Dogs: Legion launched at 30fps only and had to be patched to run at 60fps the next year.
This honestly has me worried that devs are going to start saying "well now that we aren't releasing games on last gen, we are pushing current gen to the max, meaning we can't have a 60 fps mode anymore."
This exactly. Your thumb is in the same location on each hand. It either feels better up or down. So either the PlayStation controller is perfect for thumb position and the Xbox controller is 50% correct, or the PlayStation controller is completely wrong for thumb position and the Xbox controller is 50% correct.
The only reason I'd think this is different is because he's using statements like this to get this deal past anti-monopoly/antitrust concerns in Europe. While I have little doubt that MS would be fine in the US however they went, if they get the Euro regulators to approve the deal on the basis of certain positions about where MS will put software and then they change those positions a few years later, they could get slapped with an antitrust suit. They've been hit with a number o...