I mean, did they? Hello Games has had to put tons of free updates into the game, some to add features that should have been included at launch, while others have gone beyond any specific promises the devs made (i.e. being able to play multiplayer with friends when the "multiplayer" discussed prior to launch was supposed to be like Journey where you might be on a server with a few people but have no idea who they were, and you weren't going to be able to join friends). Even still...
I don't even understand the point of these articles. People who want to play the game will. It wasn't some industry-wide committee that got together and declared that "CDPR is officially redeemed, let's all buy Cyberpunk." Some people are interested now, so they are playing the game, which is fine. Some people are still mad at CDPR and won't play the game because of how it launched, which is also fine. CDPR's stock is way lower now than it was prior to Cyberpunk&...
Lol people complain about FC2 and say the later ones were better, but they turn around and can't understand why so many games are getting dumbed down and easier.
It's baffling how many people don't understand this. People say "well it sold millions so they are laughing all the way to the bank." No they aren't. If you own stock or are partially compensated through stock, you absolutely felt pain.
I can't wait till PS6 comes out so games can start taking advantage of PS5.
No game has ever screamed "should have been on subscription services day one" more than this game.
"I prefer any live service game that to play deathloop"
I categorize this piece of information under "things I find not surprising at all."
No, you should probably skip it and go back to playing whatever live service game you play every day. Just don't forget to whine the next time a studio you like announces they are making a live service game instead of a single player game.
Well, obviously there would have to be separate dev teams for the different entries. I thought everyone was aware of this at this point, but that's how COD produces so many entries - it isn't the same dev team making the game each year.
So my hypothetical isn't that the 2042 team should be putting out a new Battlefield this year or next, it's that they would have had a completely separate dev team doing a different one (preferably class-based). Heck they cou...
As crazy as it sounds, Battlefield might be better off releasing more frequently. COD releases every year, so when there's a "bad" one, everyone complains for a few months but then goes back to the "good" one from the prior year, and just starts hyping the next one that's supposed to be "good." Meanwhile if a Battlefield is bad it's the one everyone has on their minds for years.
Dude. It's a remake. Do you really think the Final Fantasy 7 Remake on PS4 was limited by the PS1's specs because that's where the original was?
Lol can't wait for all the cracks between rocks and buildings Leon has to squeeze through to mask the Ps4's slow loading.
@crazyCoconuts
I mean, there are still way more PS4s out there than PS5s, but the idea that a bigger install base of old machines will result in better sales than a smaller install base of a new machine is a fallacy that people keep buying into no matter how many times it's disproven. It's based on the flawed assumption that the average PS4 owner is just as motivated to buy games in 2022 as the average PS5 owner, which is clearly not the case. People who have purcha...
Because I'm tired of games being limited by 2013 CPUs and slow HDDs, lol. Unlike what most people seem to think now, new systems affect a game more than just "it can be 60 fps and 4k instead of 30 fps and 1080p now." Game worlds designed for the new systems can drop a lot of the limitations of the last gen. This can be true due to the improved CPU and RAM (i.e. AI behaviors can be more complex and varied, and more can happen on screen) as well as the SSD implementation (PS4 era ...
I mean, in a way I see it-why get invested in an IP if you are just going to have it pulled away from you because of corporate acquisitions? The PlayStation fans who skipped Deathloop aren't going to be worried about missing the sequel now (or whatever comes next from Arkane).
I'm just sorry that such a good new IP from a great dev got largely overlooked for fanboy reasons. And it's the only one I can remember that had both fanboy groups against it-usually at le...
I think you are misunderstanding the argument. In terms of ownership, sure MS will own COD when the sale goes through, and yes, Sony also pays for exclusives. But notice that Sony isn't crying about Starfield being exclusive (fanboys are mad, but Sony as a company didn't complain). Like Deathloop, Starfield is a new IP. The issue with COD is that, even though it has new entries each year, it is essentially viewed as an ongoing multiplayer game that has an established history on PlaySt...
Yep unfortunately this game caught the fanboyism coming and going. PlayStation fanboys largely skipped it out of anger at the Bethesda sale to MS (these were the people saying "who cares, it's a Bugthesda game," even though Arkane was the dev and not Bethesda Game Studios). Then Xbox fans also tried to dump on it without playing it simply because it was a timed exclusive on PlayStation (these people were dead obvious because they all said things like "I'm not into Death...
I can't wait to see the platform breakdown of God of War Ragnarok's first week sales in the UK. My guess is that the PS5 version will outsell the PS4 version by 4-1 minimum (80% PS5/20% PS4). NBA2K23 was more than 3-1, and casual-friendly sports games typically sell on old hardware longer than anything else.
Oof, my excitement for this remake just absolutely tanked. Cross-gen is ruining PS5/Series X.
Gamepass isn't streaming. I mean, it has streaming as a secondary option, but the primary way the service is used is through downloads. There are problems with GP, but reliance on streaming isn't one of them. If Xbox silently removed the steaming option from GP, probably 99% of GP users would never notice.