these never had 2014 release dates to begin with. kinda unfair to imply they missed a deadline or something.
i think it's the silly cartwheel jump that gets me. i know the original animated like that, too, but i don't know how well it's aged for HD... may still pick up a copy though. thanks
i'm playing it now, and I see no reason to score it as well as its predecessors.
that said, it is definitely addictive and the clock adds a tension and pace that is kind of refreshing. i'm still too early with the battle system to feel good with it, but it is definitely very RPG like and strategic; much more so than its predecessors. much more planning and loot finding, etc, in this game. scratches a very different itch than the prior titles. a fun game so far for wh...
this is the procedurally generated one, right? wonder how well it can bring the scares without being too formulaic. very interesting title...
he wanted to, but take-two probably threw him a bag of money and said don't go!
pretty sure everyone will be clamoring to scoop up that talent, so the employees will probably not be worse off for it (some of them may even be looking forward to leaving the cold winters of new england for sunnier pastures). if anything, perhaps we'll see an improvement in quality from a bunch of other studios now.
hope the embargo lifts on eastern time. very excited.
ugh. those animations look really rough... thought this would have more style and polish than this.
amazon did just buy double helix after all, a developer of an xbox exclusive... but these kinds of talks happen all the time without a deal being worked out though. investment bankers spend most of their days pitching these kinds of ideas to management teams; doesn't mean they'll necessarily bite.
really is such a cool game. great music. it's like a hotline meatboyvania with less violence. fresh, squeaky clean fun.
until the 360 version got delayed, i would have questioned the impact titanfall would have on X1 sales...
and on top of that, the beta coverage yesterday actually made me feel LESS hyped for the game. I always felt like the whole 'COD with mechs' line was too dismissive of what looks like a really well designed game. but seeing the live gameplay, and seeing how the loadouts and everything work... yeah, it might actually just be COD with mechs. and double jumps. even...
TLOU was new IP, and look how awesome that turned out. Do it again, team! New IP all the way!
couldn't they be a bit more strategic and iterative with the franchise?
1) release a shenmue: brotherhood/blackops/reach type side story game that won't hurt so bad if it flops, but can still sell and inform devs on how the core mechanics might translate to current times, while also building up a library of current gen assets/art/etc.
2)then, when they've got their ducks in a row and they have some momentum and knowledge/experience, they can mak...
congrats on the debut and good luck!
not sure if it makes a difference, but when i first installed my ps4, i replaced the whole system with the updated OS via USB and the maintenance menu instead of the standard 'patch' style update. I wonder if that is more stable; I have only had game-specific crashes in BF4 so far... no other regular errors have come to mind at all. if it gets bad, I'm sure sony might even send you a new one btw.
yeah the pulse elites get along just fine with the dualshock. it's the other standard pulse headsets which are left in the dark
(though to be honest, you all should consider upgrading to the elites. they feel much nicer in my opinion, and not having a mic sticking out is very very nice, too. plus, the rumble feature is like adding a subwoofer to your headset. super intense and awesome for some games/movies)
for the rest of world users, i'm sure they'll be hitting different servers than the japan market. it might just be a convenience in terms of QA and whatnot. one big update is probably easier to clear up and certify than two little ones.
suspend/resume would be much more valuable than the headset feature. i have a pulse elite headset and using the headphone jack has been just fine for now and has made waiting for full support much easier. but every time i suspend/resume on my vita, i lick my chops at being able to do the same on my ps4. very excited about that feature.
i even preordered one like 5 months ahead of time and the seller was never able to fulfill it... kind of ironic how different the demand feels for the ps camera than kinect. everyone wants kinect to go away, but ironically, people are willing to spend >$100 for the PS camera. who saw that coming?
yeah, it is a nice looking game. the preorder artbook package is quite nice as well. graphically, i do think it lives in that AC4 place of 'really nice looking sort of last gen engine'. the latest frostbite and the killzone engine probably do a bit more in exuding 'next gen' visual feel. but TR is a super encouraging title and should speak of good things to come from crystal dynamics and devs in general for the ps4/next gen...
dude deserves a platinum. seriously incredible. you know he's totally going to keep trying until he does it with only 1 life... UPDATE: never mind. just read his youtube notes. yeah, i think he's moving on! congrats to him either way!