At least there is motion, randomness in each scene, suspense and drama that can be reflected in your photo. Now imagine taking a picture of eSports. Yes, all that emotion of a guy blankly staring at the screen, next picture - wait did his index finger move (must take a new picture), such action, such drama, such suspense captured in each photo. And I am saying this as somebody that really does not care for football at all.
There is no patent on using an external drive. (Well there might be but, neither Microsoft or Sony own it if there is one). Microsoft does have a very strong patent on this plus several server patents that deal with segmented delivery (they call it Intelligent Delivery). People somehow think this just the same as selective installing items and the game downloads them. Not quite. It if fairly complex delivery mechanism that makes it seem easy. They have been working on this intelligent deli...
Meanwhile several of the PS4 fanboys who are commenting here about not seeing a differences, differences won't matter, etc.. are also commenting over on the Switch vs PS4 Doom showdown post. There they knocking on the hypocrisy door with their statements of how obvious the differences and how important it is to play the best and that isn't the Switch. How bi-polar of you all. I can see changing you opinions over time but literally there are people commenting here and then seem to ...
Can you name a game that has segmented delivery? I can't think of one. Can you name of a true system, even for actual program delivery like Photoshop or AutoCAD (not just games) that uses this type actionable segmented delivery mechanism? I think Visual Studio 2017 is using smart segmented delivery for install purposes but, that is the only thing I can think of it. Let's just ignore all storage space used after the install. To me that is not what this is really what is important....
Here is a little a 411 on this to help with the those unwilling to watch with the video from DF but, seem to have the need to make idiotic fanboy quips with misguided assumptions. The title is a little misleading. Games are not shrinking per se but the ability by the developer, a user and the system itself to act on what parts of games are downloaded, than installed and later retained on a console system can be micro managed (both before and after the game is installed.)
@Rimeskeem "Ps now is completely optional" Well unless EA is somehow forcing you to use this imaginary non-existent service then it would be optional too. And I suspect, like PSNow, it would be an overall failure..
Maybe in 20 years time this type of service may be viable. However, as it stands now streaming is barely able to reliably send a static stream of heavily compressed HD quality video to your TV. And that is even in countries with reasonably good infras...
Free Sync is a no brainer. Since HDMI 2.1 supports something called Adaptive Sync, a TV industry developed display port standard for similar tech. The ability to add the open source Free Sync is almost a given for any TV that supports HDMI 2.1 and Adaptive Sync. Unlike, G-Sync, Free Sync is free to add to a TV and is very similar to Adaptive Sync (it just AMD's card specific interpretation) . It is a good selling point because it allows for many laptops/desktops to take advantage of th...
Get back to us when Sony or Xbox have one game that when installed takes up that entire 500 GB space those consoles provide. That would be the comparison here. Not that 500GB is a small size or that PS4 finally allows external drive usage. Those are non-sequiturs to the Switches issue at hand. That 500GB is not so small as not able to fit 20+ games for the average console user to play. Whereas, Nintendo has given us device where single a game is requiring more space all by themselves than ...
So you are one of those ultra rare birds that has actually spent $1200 plus to hook your desktop permanently to your TV? Good for you but, you are a very rare creature. Hopefully you have another machine to do all the other things a desktop is supposed to do. But, like I said it makes little sense for most gamers (especially for high end rig gamers whose rig is most likely their primary or only machine) to plug in a Windows desktop into to a 4K for long periods if not permanently like a co...
Yeah, but I was hoping for more info. Even DF said they couldn't talk about everything at their reveal. And E3 really did not give us more info that wasn't already provided prior to that show. So what exactly was DF not allowed to talk about?
@Whitey2k "Rapid math comes to mind" You do realize that has technology has been part of DirectX for about over 10 years now. All this taking about ahead of the game, Microsoft has been ahead on this for over 10 years now. A similar tech that Pro is using was developed by NVidia and Microsoft and incorporated in DirectX library and NVidia into their cards a while back. This type of calculation is not something new. The Pro apparently pulled the newest AMD implementation from Veg...
@DragonDDark How will that comparison work? Xbox X will have 4K assets the PS4 Pro will not in most cases. We already know that the X 4K assets will add a lot to the size of the game. So how will comparing game size show us anything. Just compare the game sizes of games that are HDR enhanced now and see if one is so much bigger. If the Xbox S exceeds an PS4 Pro assets we can assume this double image (if that is actually how this all works for the S console HDR as well.) Remember gamingbolt...
Correction it will run better on small subset of PC's. You are playing some false equivalency argument that is clearly wrong. The numbers just don't work out according to the actual gaming PCs that have 4K capability. Going forward a subset may be willing to spend more an a graphics card then the X itself will cost. And only that subset of PC's with such a powerful GPU will be able to claim that better than X crown. Yes, I am sure there people willing to spend for the GPU upgrad...
Maybe RARE should say it was from Japan and then the PS4 fanboys would go nuts over the different look. Calling it so original and saying "All Xbox users just don't get it. All they want to do is play FPS games."
Microsoft is not a fanboy, they are a business. If this tech is not specific to DirectX than there should be no reason it is not used on any PS4 version that arrives. Remember they also own Havok and several other gaming pieces used in many games on the PS4. If Microsoft would act the way many here do with their clinging to fanboyism than they would make such tech like Havok impossible to use on any non Windows product, but Microsoft doesn't and I assume the same would be true with this...