Well gee, I thought I was a Mass Effect fan because I bought all 3 games and most of the DLC for the first two, but how could I possibly argue with logic like "If you didn't like ME3 you aren't a TRUE fan"?
The ending didn't turn the game into garbage, most of the game was lackluster. Sidequests were the worst they'd ever been. Cerberus went from underground morally gray black ops to the Empire from Star Wars. All our choices just resulted in astract...
Not surprised, Metacritic is about as reliable as my stool for accurate depictions of a video game's worth. Can't see why it'd be any more accurate with video game publishers.
One of my favorite games of 2012, it didn't recieve near universal acclaim for nothing.
Odd, I always thought Disgaea was renowned for it's grind and it's refusal to upgrade from early PS2 level graphics.
When the hell did EA start listening to their 'viewers'? They won the worst company award sure, but I haven't seen any shift from their usual business practices since then.
I REALLY wouldn't try and use Metacritic as an accurate description of a games worth...
It's strangely comforting to hear this. You always feel sad when a good series ends, but I'm really glad they understand it's better to go out with a satisfying climax than to milk it until interest starts to wane.
Have high hopes for this game since CDProjekt RED is such a great developer.
The other two had action but they also had vulnerability, well mainly the first one.
Remember in Dead Space when you first started the game you had what actually looked like an engineer suit? For the first few chapters it was little more than a tough wire mesh with a few copper plates stitched on, you didn't get the full engineer suit until near the end, and had just enough ammo to keep you going if you were accurate.
Dead Space 2 at least had the opening...
Actually it can, coincidences exist, assets are reused to save time, and characters acting completely retarded isn't necessarily mind control, it could just be crappy writing.
Bioware can't meaningfully patch the ending without rewriting it. Hell, the EC created just as many plot holes as it removed.
I can't imagine them fixing anything with this because they've proven time and time again they don't care about internal consistency as long ...
Except TV, books, and movies are passive experiences, in video game you are the protagonist and driving the narrative forwards. Also, player choice is something that we haven't perfected, but it's still something no other medium is able to provide.
Gameplay isn't unimportant, some games like Dark Souls and FTL are amazing, and gameplay is how the character interacts with the world AND the story. However, saying gameplay is inherently more important than storytelli...
Walking Dead was hugely successful in it's drama, so was Spec Ops The Line, and Persona 4 Golden. That's just games from 2012.
I'd much rather play any of those, or in fact any game that treats it's story and characters as central components, than a game which simply focuses on gameplay.
You do realize that The Last Guardian's creator announced he's leaving the company and only finishing the game on contract right? The game's obviously in development hell.
SE at least has the excuse that it's been making and/or publishing tons of titles this gen (regardless of overall quality). Team Ico hasn't produced ANYTHING since SotC in 2005, that's nearly a decade.
Not really interested in anything coming out in February, Metro Last Light is the closest thing I have to look forward to.
So I'm paying $60 for simply a set of game mechanics? Imagination is free, I shouldn't have to do the writer's job for them if I'm paying them.
The majority (not all mind you) of open world games side-quests or exploration just result in killing X number of the game's standard mooks, or driving from point A to point B in under X seconds. Good luck imagining compelling reasons for all of those.
Skyrim was decent but I'm not giving any more money to Bethesda which knowingly released a broken PS3 version, and even kept PS3 copies out of reviewer hands before release because they didn't want to lose day one purchases.
That's just incredibly sleezy.
He's fine for disliking the series, it's his opinion, but writing an article discrediting other people who think ni no kuni is a great is just childish.
That seems to be the median age for game journalists, or at least people stuck in a 10 year old's mindset.
Strangely enough I feel the game looks worst during it's 2D cutscenes, the in-game engine looks so beautiful they suffer in comparison.
I doubt Iorveth would appreciate that...