Agreed wholeheartedly.
Good stuff.
So hows all that mobile development working for you, Capcom?
Looks slick.
"We Believe in Consume Choice", which is precisely why we originally designed the Xbox One to be an always-online console.
If you learned how to budget and reduce all the marketing hoopla, AAA would be more viable and people would still buy your games.
Not even close.
WRONG. Games like the Last of US are IMPORTANT to the industry as they are new IPs that try something different and are built on a LOT of risk. It's games like Call of Duty, Assassin's Creed, and Battlefield that are ruining the industry.
That's why I said "it's an issue for ME". Note the "me" part.
It's an issue for me. And I dont remember anyone hiring these people to speak on behalf of all gamers.
Well Respawn admitted just the other day that they're having trouble marketing Titanfall because it does not have a campaign. This "multiplayer with story elements" stuff does not qualify as a campaign, sorry.
I suppose the PS4 version is the definitive "definitive" version then.
"Fenomonal"?
They won't.
That's some horrendous AI.
With the exception of Sunset Overdrive, all of these titles are multiplatform.
So they need the cloud's additional processing power just to make it 6 vs. 6 and run at 720p on a 10 year-old engine?
Uh huh.
Actually, as an always-online game, The Division is a service and not a product.
I'll believe it when I see it.