They guy probably spent months animating these, and now he can put it in his demo-reel because 3drealms has gone bust, and it has now no control over his ex-employees, trying to find new jobs.
Now, we learn from gameplayer.com.au:
-Timed exclusives have to shift millions of consoles.
-Timed exclusives have to utilise cell.
-Timed exclusives have to cell huge.
-Ghostbuster would be played by all 64 million non-ps3 users.
Now that'a revelation!
Also: "..we doubt the majority of current PS3 users will even care.."
Of course I don't care, because I'll have it on my PS3. Xbox360 users should care.
The internets are ruining my English.
Look at valve, the way they handle things like L4Dead and TF2. If this was free, people would be less inclined to return their games, more people on the fence would buy it etc etc.
Now GG is dividing the userbase. I remember they are also working on a mappack with "retro" codename or something. It will cost too, you know.
You learn something new everyday.
@jesus comment, LMAO (nearly fell off the chair.)
So no co-op for Killzone 2 on the XBox3FixMe RROD Blah blah!
Just like the detergent commercials, if we were to believe them, that they make the white clothes shine more everytime, we'd be using our shirts as light sources because they say the same thing for 95 years.
Every time Sixaxis is being used, they call it "gimmicky, tacked on". However, I find it immersive. I really liked Killzone's c4 placement in single player and valve turning. It feels very immersive, if people can open their minds to the idea.
I'm sad that they said they'll be removing it from uncharted (I didn't like the grenade throwing, but I loved the log balancing, and wished they used it for lever / valve turning)
"I believe a kill should be rewarded, but a death should only count if time runs out before a medic can get to you. This would make medics more sought-after and much more fun to play."
This is the wrong way to go, a player may call for a medic when needed, or simply choose to die. This will end all woes.
You can always tell a friend to deactivate your account on his PS3, this frees up an activation slot. So basically you can activate your games on any number of systems provided only 5 activations are kept simultaneously. This is also very nice of Sony.
What a sad person, that author is.
I don't think onlive will work, but the multiplayer aspect is not really the problem. If single player works, multiplayer would work too, as games will be specialized to work on the platform, game servers would both host the game and serve the feed. If games could play in single player mode without noticable lag, multiplayer would be a breeze.
However, I don't see this replacing consoles, or working satisfactorily to begin with. Currently, there are more than 100 million consol...
I'm glad MS is also taking the user-generated content train. We'll see some real clever things here, I'm sure. I wish they release it for PC, I don't have Xbox360..
...that they'll sell just as much, without invasive DRM...
Then some DRM firm will come up to show them torrent download numbers, and multiply that with 50usd, and somehow manage to convince them with proper DRM, this time uncrackable, ALL of those downloads would have been sales.
Then we'll see strict DRM in Sims4 :)
60 fps over 30 fps, even if that probably means they should cut down on texture res and polycount. I always prefer 60fps at 720p to 30fps at 1080p. I also don't like frame jumps, if things are 60fps, keep it that way. If you can't, go for constant 30fps.
I'd rather they optimized God of War to 60fps constant and at 720p, instead of varying framerate at 1080p. If the 60-30fps jumps are too frequent, it can also be irritating to my eye. Better keep things at 30fps then, the skate...
If 60000 people are playing Crysis in any given time, you need 50000 servers, or even if it can magically provide the computing power to serve 2-3 crysis games running per server, you still need 30000 / 20000 thousand servers. Unless everybody wants to play Zuma..
This will NEVER, EVER get big enough to put even a dent on Sony or MS's market.
Thanks for writing "lose" correctly.
Since the numbers are speculation, the title at N4G should reflect that, for the purpose of news with higher standards.
It looks phenomenal.. My single gripe is that the first one had realtime water reflections of scenery and objects, this one has static reflection approximating the environment. I hope they will be able to add that in the final version, but given the insane amount of detail, they may not go for realtime reflections.