Waiting for PS4.

hesido

Trainee
CRank: 5Score: 48470

Muzzle flashes don't even create meaningful shadows or light up everywhere in daylight, but in games they almost, almost always get it wrong. Here, they went beyond wrong..

5738d ago 2 agree0 disagreeView comment

(for every game) If you are closeby, and activate a close combat attack, if you have run out of ammo or clip, execute a hand to hand attack, otherwise, blow the brains out with your gun (for example, put the pistol or machine gun on the chin with a cool animation and pull trigger kind of thing) which is what makes sense. (If I had a gun, and if I was close, I'd still use my gun!)

That way, people would do hand to hand combat if they have run out of ammo, and still make ...

5738d ago 0 agree0 disagreeView comment

Before MS does.

5738d ago 0 agree1 disagreeView comment

The study does not make sense to *you*, but it is a valuable study. The result could have been different, and you'd have written the exact same thing:
"The pro-gamers have the reaction times of fighter pilots, yet their fitness status was not found to be different from their peers."

And you'd moan about how that was obvious.

5741d ago 1 agree0 disagreeView comment

What I say is, they don't have to be positioned right like the classical directional buttons, as the motion detection and the analouge sticks more than makes up for any kind of straight directional buttons. The buttons presentation may be enhanced to indicate they can work like the directional buttons, either actively through simple led lighting, or simple design

d-pad in most games those are used for inventory selection and miscellaneous functionalities, and are mostly...

5742d ago 0 agree0 disagreeView comment

What I said was, ditch the navi-controller, give that functionality to wand, so the wand in left hand acts like the sub-controller.

In total, it would be cheaper for the consumer.

http://www.ps3blog.net/2010...

5742d ago 1 agree0 disagreeView comment

This Cole is certainly better looking and cooler than the first one.

5744d ago 2 agree2 disagreeView comment

I guess many games have passed the gfx limit, most easilt wow me..

5744d ago 0 agree0 disagreeView comment

The games are well within playable latency, but if this is going to need that much space, things are looking bad.

5746d ago 0 agree3 disagreeView comment

Although the video was 30fps, you can tell that move party is working at 60fps, which is nice (yes, I know it has very simple gfx but they chose responsiveness over looking pretty, so it is a good thing) It had very minimal lag, very good job.. I hope Sony will be committed to providing 60fps experiences with move, like Nintendo does with its first party games.

Some say 60 fps is not important, but it is, they just don't know it :)

5746d ago 3 agree0 disagreeView comment

Is this a fighting game? :D I know it emphasizes new melee, but it overdoes it.

5747d ago 0 agree0 disagreeView comment

60fps will look really fluid, and be responsive..

5749d ago 2 agree0 disagreeView comment

to make it as good as Xbox version.

Sorry guys, it is not as if the PS3 version is going to be better than 360. It will be around the same.

Since the feature set is not tailored to PS3 like the PS3 exclusives, this squeezing is only to ensure both console versions look the same.

5749d ago 0 agree0 disagreeView comment

Why does the naked bath in elven ruin Part Two? It doesn't ruin anything :)

5751d ago 0 agree0 disagreeView comment

This is the worst game on PSN, 9.90 game covers nothing more than a demo, and nickeling and diming ensues (I wouldn't be opposed to their overpriced DLC if they provided a full game).. I also hate the slow physics. A more realistic gravity with user controlled slow motion would really look and play much better.

5751d ago 1 agree3 disagreeView comment

People who says 60fps is not important should look at 60 and 30fps footage side by side. The fluidity is much better on 60fps. I applaud their commitment. Sure, things could have been prettier, but 60fps does look better and is easier on the eye than 30fps.

5753d ago 5 agree2 disagreeView comment

No.

5754d ago 0 agree0 disagreeView comment

Guys, this is your realtime digitized version hopping about in games, in a 2d dimension, don't mix it with Natal. Natal recognizes your posture and translates it to a 3d environment, the two are VERY different things.

5755d ago 0 agree2 disagreeView comment

The corporate apologists make me a sad panda.

5758d ago 1 agree0 disagreeView comment

Thanks for clearing that up.

5758d ago 0 agree1 disagreeView comment