(for every game) If you are closeby, and activate a close combat attack, if you have run out of ammo or clip, execute a hand to hand attack, otherwise, blow the brains out with your gun (for example, put the pistol or machine gun on the chin with a cool animation and pull trigger kind of thing) which is what makes sense. (If I had a gun, and if I was close, I'd still use my gun!)
That way, people would do hand to hand combat if they have run out of ammo, and still make ...
Before MS does.
The study does not make sense to *you*, but it is a valuable study. The result could have been different, and you'd have written the exact same thing:
"The pro-gamers have the reaction times of fighter pilots, yet their fitness status was not found to be different from their peers."
And you'd moan about how that was obvious.
What I say is, they don't have to be positioned right like the classical directional buttons, as the motion detection and the analouge sticks more than makes up for any kind of straight directional buttons. The buttons presentation may be enhanced to indicate they can work like the directional buttons, either actively through simple led lighting, or simple design
d-pad in most games those are used for inventory selection and miscellaneous functionalities, and are mostly...
What I said was, ditch the navi-controller, give that functionality to wand, so the wand in left hand acts like the sub-controller.
In total, it would be cheaper for the consumer.
http://www.ps3blog.net/2010...
This Cole is certainly better looking and cooler than the first one.
I guess many games have passed the gfx limit, most easilt wow me..
The games are well within playable latency, but if this is going to need that much space, things are looking bad.
Although the video was 30fps, you can tell that move party is working at 60fps, which is nice (yes, I know it has very simple gfx but they chose responsiveness over looking pretty, so it is a good thing) It had very minimal lag, very good job.. I hope Sony will be committed to providing 60fps experiences with move, like Nintendo does with its first party games.
Some say 60 fps is not important, but it is, they just don't know it :)
Is this a fighting game? :D I know it emphasizes new melee, but it overdoes it.
60fps will look really fluid, and be responsive..
to make it as good as Xbox version.
Sorry guys, it is not as if the PS3 version is going to be better than 360. It will be around the same.
Since the feature set is not tailored to PS3 like the PS3 exclusives, this squeezing is only to ensure both console versions look the same.
Why does the naked bath in elven ruin Part Two? It doesn't ruin anything :)
This is the worst game on PSN, 9.90 game covers nothing more than a demo, and nickeling and diming ensues (I wouldn't be opposed to their overpriced DLC if they provided a full game).. I also hate the slow physics. A more realistic gravity with user controlled slow motion would really look and play much better.
People who says 60fps is not important should look at 60 and 30fps footage side by side. The fluidity is much better on 60fps. I applaud their commitment. Sure, things could have been prettier, but 60fps does look better and is easier on the eye than 30fps.
No.
Guys, this is your realtime digitized version hopping about in games, in a 2d dimension, don't mix it with Natal. Natal recognizes your posture and translates it to a 3d environment, the two are VERY different things.
The corporate apologists make me a sad panda.
Thanks for clearing that up.
Muzzle flashes don't even create meaningful shadows or light up everywhere in daylight, but in games they almost, almost always get it wrong. Here, they went beyond wrong..