Xbox one will allow used games but with a fee. Details are scarce on the Sony too, it too will allow used games but we do not know all the details (If anyone can point us to an interview about used games without fees, help us)
I'm getting afraid because of EA removing online passes (it turns out they are passing the dirty job to the platform holder in the form of offline passes), Sony may be in on this too (I hope not). This may also partly explain EA's hatred towards...
All the TV capabilities, along with Kinect remote functions, multitasked same screen browsing etc., could be demoed and still would be able to give the same message and info in less than 10 minutes, yet they talked nearly 45 minutes about those.
They simply did not have enough to reveal at this point, even EA sports did not show any gameplay, and the wireframe videos made me thing they were place-holders for actual game videos but they didn't make it on time to show it.
It wasn't focused on hardware, c'mon. We even had GPU throughput and RAM type/bandwidth on Sony's presentation, with even more details.
But those wireframe engine videos sealed the deal for me!
Timed exclusive, I might add.
Neogaf is currently doing maintenance! I guess they are running on a windows server? Is MS trying to supress the initial let-down? #conspiracy #kidding #wtfamIdoinghashtagging
I thought there were more sports journalists than gaming journalists.
60fps is underrated, not overrated. It's not only about tighter, more-responsive controls. It's the fluidity of action, butter smooth camera pans, something that a first person view always benefits from.
Please, do take a look at the following link and check out the video files, and see how a 60fps presentation trumps 30fps (although faked, in this instance, like the TV sets with motion interpolation - I should remind that since the intermediary frames are faked, ther...
@Tr10wn: A system having a bottleneck is different from a system being slow/fast. Tho technically, it is a bit of a marketing speech as any specific task can be over-emphasized to create bottlenecks on any system. So PS4 is a balanced system for what GG is doing for Killzone SF, it may indeed have bottlenecks for different scenarios. Basically, PS4 turned out to not bottleneck any specific portion of what GG did on Killzone.
It's not a bottleneck as devs avoid it, e.g. they do not use direct compute not only because of bandwidth issues, but because of latency problems:
18th and 21st slides show this issue:
http://www.slideshare.net/z...
This will hopefully change with the next gen consoles and devs will be more likely to use those features at least on the consoles.
What DJ said. Streaming is so advanced now, we have UC3, the Last of Us on less than 512MB of split RAM. However, having so much RAM will allow more creative freedom when designing levels, and time required to fine-tune streaming will be better spent on other optimizations. That's how more RAM will benefit, more than anything.
@Syngamer: I agree with you on Bluray speed, that said what @Newmonday said about faster load times is still valid because of more RAM (although RAM has nothing to do with HD / BluRay speed), that is because more data could be streamed to the RAM prior to you passing a certain section of the game. But that is all up to the developers.
I'm a Sony person but I too remember how awfully they tried to spin it (rumble interferes with sixasis - as if both has to be used at the same time, even if interfered, which it didn't.)
Btw, my favourity Sixaxis use of all time is Killzone 2's sniping. They removed it in KZ3 probably since whiners were more vocal than the people who liked it. Companies have to be really careful who to listen to.
I'd be very surprised if PS4 couldn't handle it.
Well, the 2.0 opening trailer is indeed much better than the original one where it takes forever until a car is actually "made" and action starts.
The announcement trailer rocks... I hope they don't make the same style intro of GT5 for GT6, that felt like a good outro (end credits) but a very bad intro. I watched prologue's intro almost everytime I booted up, because it simply looked incredible and exciting, couldn't get my eyes off, nor anyone else in the room. But GT5's intro was very boring.
I love how the ray-trace pass fixes gloss bleeding from cubemaps (not talking about obvious reflections on the water, but the glossy reflections on the concrete). It silently increases the image quality in a very pleasing way.
I guess Mr. Molyneux hasn't heard of this incident:
http://www.p4rgaming.com/sa...
I agree with your points, but if Polyphone is waiting for PS4's to be sold before it releases GT on PS4, they'd be wrong.
Games at the beginning of a console life-cycle does not necessarily mean worse sales, people are more eager to buy games for their new console, and there are less choices. Correct me if I'm wrong, but on average, titles are not selling 3x compared to the times there were 20 million PS3 vs 60 million PS3. GT always having very good legs, I think...
See it motion on your TV, instead of from a 30fps video feed. I think it's a valid trade-off for 60fps on consoles.