I hope they go back to KZ2 principles for MP. It was so much better than KZ3 (on top of better gameplay than KZ3, it had outstanding Clan support, tournament support, superb integration of Clan functionality).. They not only screwed up the gameplay (squad doesn't even mean squat, other than different colors on minimap, for example), they removed all the community / clan features, it wasn't funny anymore.
MattyG, you're correct, but I wouldn't even call it a "transfer", like you say, it's all in the system, tied to your account. It's not like Sony would have to go the extra mile to let trophies "stay" on PS4. You can even view them in a PC browser.
I don't understand why there are such articles, just link to the original Gamasutra interview, as this article provide no extra insight, only re-telling the parts of the interview.
Torchic got it right. You will NOT be playing through gaikai until the game is loaded. A portion of the game is downloaded first, you'll wait for that. The bandwidth is limited. If you are using your bandwidth to play the stream, how will you download the game at all? This is definitely not the case.
Could you explain how this is similar to the PC at all? There are a very few games that defer downloading of later parts of the game on PC, but this is not a standard feature. But I'd also like to know if I'm missing something (I'm not being sarcastic)
The author misunderstood the concept of PlayGo. Even about downloading patches. PlayGo is not directly related to patches (although the PS4 will be able to install the patches even in standby mode, alleviating the problems with the patching process), it is about downloading the minimum required bits to start playing a game.
It does NOT mean mandatory installs. It means not having to wait for installs. The game will be copied to hard-disk without user intervention. Similar to ...
The playgo system will be transparent to the user.
People lose their jobs, but EA gains market value as markets expect a profitability increase. Nobody in stock market cares about lives ruined or houses that are foreclosed because of these job losses.
@Elite_737: An additional note,
That 20GB/s Mark Cerny mentioned is a special path where the GPU bypasses its caches to read and write to system memory, so calculations of the GPU can be written to memory with low latencies. (Will provide coherency with CPU at system RAM level, by avoiding the cache). This 20GB/s will not be used for transferring texture data to GPU (like you would on a PCI-express), for example.
It's a bottleneck the developers AVOID. That's why you won't see benefits of jumping to 3.0 , yet. After PCI-express 3.0 has enough market penetration (it will take time..) PC devs can begin to move more data around using the bus.
Still don't get people who complain about Ps4 form factor not being shown.
It's like they'll have to buy the console without knowing how it looks. At worst you'll see it before you buy the console. However, you will not know a shred about PS4's functionality by seeing how it looks. What the box does is more important to know, and that's what Sony gave us during and after the reveal.
I like the placement of the left analogue stick on Xbox controller, however, why make it asymmetric? If you are going to place it on top, you may put the right stick on top as well, our hands are symmetric :)
You have some good points but, some of your words: "babbling" "meh to me" "pointless lecturing" "yawn"...
I was politely backing my stance with sources for *everyone* to see, but I don't like your condescending attitude.
Ok, Mark Cerny clearly knows his stuff.
Please, please, take a look at the following benchmark, for PCI Express 2.0.
http://www.bealto.com/gpu-b...
You'll see 5GB/sec best case transfer rate between GPU and host, although this is for older video cards.
Here's one that is newer includes PCI-express 3:
4788d ago 2 agree0 disagreeView comment
"Games have been GPU bound because of consoles with weaker CPU's" is massive over-simplification of the situation. Whatever the case, you'll always gain more from having a faster GPU than having a faster CPU, that is the conclusion of several CPU scaling benchmark articles for games.
Here are a few things that will be offloaded to the GPU, typically done on CPU on PC:
Frustum / Occlusion culling
Pathfinding
Asset decompression
...
@Computersaysno: Well, CPU won't eat a lot of bandwidth from that 176GB, CPU's don't need much bandwidth, plus, 176GB/s is plenty to share with. You are right about CPU requiring lower latencies, but using the cache wisely will mitigate this drawback.
Also, most, if not all, games have been GPU bound for quite a while, especially at higher resolutions. PS4's X86 out-of-order execution cores should be able to outperform PS3's PowerPC in-order core for gener...
Difference between Quake Wars Ray Tracing and Killzone SF is that Quake Wars demonstration was a pure ray tracer, whereas Killzone uses ray tracing to enhance the results of the rasterization renderer.
It is used for reflections of dynamic objects and fix gloss bleeding, in additon to the pre-rendered local cubemaps and skybox reflections which don't require ray-tracing. The ray-tracing is done at half resolution. The results are very cleverly mixed using a mask to decide...
@Zashule: Xbox360 runs on GDDR3 @ 700 mhz . Not DDR3. GDDR3 to DDR2 is what GDDR5 is to DDR3; they are based on the latter technologies.
Source: Xbox 360 system architecture technical paper by none other than Microsoft:
http://www.cis.upenn.edu/~m...
Anyway, the takeaway lesson is GOW Asc did not sell as much as predicted, and it had a big budget. The other GOW (Gears of War) didn't fare too well either. Is there fatigue?
*Are you prepared to pay for online? If you have that much spare money, would you rather have an instant game collection, or cross-talk with your friends?
It's also a valid question.