Waiting for PS4.

hesido

Trainee
CRank: 5Score: 48470

“I frankly don’t know if we’ll go back to 60fps. It has its pluses and minuses. It seems like our fans have been pretty happy with Resistance, the new Ratchets and Fuse at 30fps – we can certainly do more on screen at that frame rate…”

Ah Mr. Price... I wish you didn't say that. Ratchet feels so awful at 30fps, compared to the 60fps goodness of the earlier ones..

4671d ago 0 agree0 disagreeView comment

I agree that 2 killed 3.

4671d ago 1 agree1 disagreeView comment

You may be correct. Depending on Microsoft's offering, they may try to adjust pricing to maximize profit or at least minimize any loss, price it as high as they can get away with, riding on the PS4's initial demand, and do an early price drop afterwards.

4671d ago 0 agree0 disagreeView comment

They can afford to make it even cheaper and I think they will do, they have competition that they didn't think they had while designing and deciding on the specs of the PS3.

4671d ago 0 agree0 disagreeView comment

Would you not rather use all those valuable computing power for better and more complex rendering techniques, instead of trying to fill all those pixels using current rendering methods? Why not use AA? It's a very practical method of removing edges. Why use a brute approach to remove jaggies?

Would you be worried if your games looked as beautiful as a 1080p movie? First lets get that sorted out, and then move to 4K, shall we?

4672d ago 1 agree2 disagreeView comment

I'd like to see free to play games but more than that, I hope they adopt a policy to find the middle-ground between retail games and current nickel and dime methods where obtaining even a small portion of what the game offers can cost you more than hundreds of dollars. I say it's okay if you'd like a blue colored laser pistol for a few dollars and nothing else from the game, but there could be something like a 40-50 usd fee that gives you all the goodies and upcoming dlc for a yea...

4672d ago 1 agree1 disagreeView comment

Indeed, I find this more impressive than the FaceWorks. Depending on how cheap and accessible this is, we'll have good performance [captures] for even lower budget titles. Faceworks tech is overkill for most applications, animation frames are derived from 300MB of data (compressed from gigabytes of data) (I'm not sure how much of that data is reusable for different characters, or is that 300MB for a single character.) This seems to be reusable for different characters, at least.

4673d ago 3 agree0 disagreeView comment

Greatness is here.

But I'm not a fan of the slogan either. "Live in your world, play in ours" was superb. But I guess these times, even tho they are putting gaming first, they can not incorporate such a slogan as things shifted to "doing everything".

4673d ago 0 agree1 disagreeView comment

I'll do my part: I'll buy a next gen console and I'll buy some games to go with it. I ask everybody to do the same. While I understand Activision's worries, the only uncertainty on my part is if I'm actually going to buy COD next gen.

4673d ago 2 agree5 disagreeView comment

My most anticipated game is Knack :) I understand the anticipation for Killzone 4, though.

4676d ago 0 agree0 disagreeView comment

I don't remember them claiming that everything could be shared. Most things will shareable, don't worry. It's for the good of everyone. Those that are really really interested in sharing spoilers can still buy themselves a capture card, if that was your main purpose.

4677d ago 16 agree7 disagreeView comment

The reason AMD dropped Fusion was not because it failed as a brand name, but because of serious dispute with another company about the brand name.

4679d ago 4 agree0 disagreeView comment

That's the sum of angles in a square. A box has more angles :)

I believe they didn't want to name it Xbox 2 (The first one was not called Xbox 1, its name didn't need to match the PS2). But to match PS3, Xbox 2 wasn't good enough, so they had to have a 3 after the name. It may sound implausible, but it does affect psychology and the name is very important for marketing. Xbox 2 would have sounded inferior to PS 3.

4679d ago 9 agree0 disagreeView comment

People have not bought GoW and GeoW, those were high profile, tried and tested formulas. I'd be surprised if this does well enough to cover the development costs and Insomniac can recover if there's any financial repercussions.

4679d ago 0 agree0 disagreeView comment

I think Resistance 3's biggest enemy was Resistance 2.

Well, I liked Resistance 1, but they changed the narration, gameplay ands style too much on 2. I didn't care for the third.

4679d ago 7 agree0 disagreeView comment

Well, it's been quite a long time, and all I remember was it was too tedious for me to go back to previous chapters. Don't take my words as a final benchmark to MGS4 install times!

Now I'm looking at the net and the full install takes about 10 minutes at most, but I certainly remember mine took long and there are folks on the internet whose chapter install times are longer than the full install. I may be one of those, don't be too hard on me!

4679d ago 2 agree3 disagreeView comment

That's cool. I still have MGS4, do they have a patch that fixes this for people like me? (Tho my harddisk is filled with PSN stuff, I wouldn't complain if they did streaming like uncharted...)

4679d ago 2 agree0 disagreeView comment

MGS4 was a very good game, however, making fun of Xbox was uncalled for, especially because of installations between chapters. Waiting 15 minutes between chapters is worse than swapping dvd's. I remember not being able to play it along my brother because we would be in different levels which meant we had to install the related chapter anytime we switched. We gave up and only one of us finished it at the time. They surely could have done a better job at streaming.

4679d ago 7 agree10 disagreeView comment

I thought Xbox was the Dark Side.

4681d ago 3 agree0 disagreeView comment

Unlimited destructibility may not be feasible at all times. It would radically change the way the levels are designed, much more man hours required, you have to make sure the player doesn't get stuck for example. It has implications even for cut-scenes and game-progression: You can't let the player destroy a staircase if the user would have to jump on an helicopter from the rooftop, so you'd have to think about that while designing the levels (for example, you'd have to put a ...

4681d ago 0 agree0 disagreeView comment