The ONLY thing I'm not big on with MK is how plentiful the gore is. The shock of the original games was the build up to a really gory finish, now it's just absurd bone-shattering and eye-gouging mid-fight with a bunch of "how gross can we make it" match-ending finishers. Kind of makes it less impactful to me. That's phenomenology for you I guess.
I think you're reading too far into it. It's still 1v1 fighting, the cinematics have always made the fights look more epic.
That said, I would KILL for a sequel to Shaolin Monks - long overdue and the way the franchise is moving benefits that style better than ever.
Glad Kinect is getting some love. Still waiting on Fru (which looked like a promising couch co-op game) and Infinity Blade Trilogy (if it ever leaves China)
And anything else really. I like the added options the peripheral brings tbh.
I think that's a little bit of an exaggeration. Plus, we have no clue how much of the timeline had to do with lack of funding from Sony. Also, the team was very quick to tell people they can't wait to develop for Xbox One (which, even if this stuff is OpenGL, could be further along if they chose to play around with DX11 coding on the PC side to get a handle on things).
That all said, mid-2016 earliest for anything on Xbox I think.
How? At worst you can't "win" for a longer period of time because you have to wait for your character to rotate back in. That character keeps all their stats. If you want you can go hard for whatever period you have the character available and wait patiently for that character to come back and get further/beat the game. It still costs money to make, so if you want to play it that bad PAY FOR IT.
This will be he third Xbox One exclusive of this type won't it? Technically KI and Powerstar Golf are the same, right? (I bought Powerstar close to launch, as I like those kinds of games, but I've heard you don't have to pay for it any longer but still play a good chunk of content). Then you have Warframe, World of Tanks, Happy Wars, some of the old SEO properties at some point (Everquest, Planetside, H1Z1), Smite...
Seems to me you could buy an Xbox One and be go...
That's not why people think the article sucks.
Troll click-bait article.
You have a point there.
That said, it's not a total bust because the people who pay aren't always directly at odds with those that don't. It all depends on how the enemy and "dungeon master" power scales in those instances. Maybe minions get a power boost dependant on total protagonist XP level..? Kind of have to wait and see with that one.
It will be like Killer Instinct really - you can be really good and get the most out of it if yo...
How could this possibly make the game worse for you? Like Killer Instict I'm sure there's an option to pay completely up front and have everything available to you, the only difference is theoretically you won't run out of online-match possibilities (like KI)
How is this still lame? And how is not paying for something depriving of content otheriwise avaialable? The point is that it ISN'T otherwise available, because you didn't pay anything for it. The entire idea is that if you are having fun with the product that nobody is forcing you to pay for then you can make the educated decision to pay any increment you want (to a degree) and add value to the overall package.
Kinect's failure was forcing the use of it entirely or not at all (well, at times super-minimal head-tracking stuff) where this will offer augmentation to the experience. Think if you had a dynamic map on the floor between you and your TV so you don't have to pause to check your location. How about all of Master Chief's HUD elements surrounding the TV instead of covering scenery on it? What about hit indicators that, instead of showing a red semi-circle pointing in a general direc...
It won't take console power anymore than Smartglass. It runs it's own version of Win10 in-device. This will help more than hinder graphical capabilities.
Biggest difference is that a bunch of people have used it and reported that it works as advertised (so far). The same cannot be said for early Kinect impressions.
I agree that we need to see working games, but the tech is there.
Yes please. Take SE3 and put it in a 100-storey building and leave most of the mechanics alone.
This was one of the games that I wanted with my eventual PS4 (as in, three weeks from now) but I'm not hearing great things.
This review though? Click-bait. No way the game is 1/5 bad. Linear and short is one thing, absolutely broken is another. Reminds me of one or two MCC reviews when that released...
Haters gonna hate, fanboys be fanboys.
First: It's not on the screenshot, it's just a natural part of the UI (it's always there on most of the Xbox screens)
Second: If it did stay (when eventual exporting happens) I don't think it's the worst thing. It's branding for when the shots get shared. It's like a commercial having a PS4 logo at the end: sure it's EA NHL 14 and you know it's not exclusive, but you still associate it with the console because of the branding association.
After all of this talk from Wardell I REALLY hope Microsoft is planning on being SUPER transparent about DX12, both on console and PC, just so the general potential is clear (what it can and cannot do). I know we won't see it maxed for some time, but give us official real-world applications and limits.
I'm not saying it will pan out, I'm not saying it won't. Just want to see SOMETHING concrete. Bring it MS!
On a side note, I find it funny that...
Never played, what's it like?
Evolve comes out at $60 and people complain it should have been F2P.
Fable Legends announces F2P and everyone assumes it will be shit.
Love the internet.
Also, F2P hardly "always sucks" outside of mobile. Look at the most prominent MOBAS available to see exactly why F2P works. There is no way this is a bad move - people who wouldn't have tried it now have zero excuse not to and people who were going to pay can still pay (and lev...