When playing a PC game, check the amount of CPU usage is being used while playing a DX11 game, you will find it's a lot on one single core.
What DX12 will do, much like mantle is move the processing of data over several cores, which will increase performance.
Xbox One games, are more limited by DX11 since it's set in stone on how developers can utilize the cores/gpu until the next major API (DX12).
PC's have the benefit of being...
You don't write DX code you use them, basically you tell the API what you want to do with a particular resource, and the API then tells the hardware what to do.
You have several layers, game engine, which runs on the machine which in turns tells your API's what to do, what the developer does is tell the engine what to do with a certain sequence of code.
Think of it as an OS, the OS controls the rest of the software, how data is handled, where it goe...
It seems a lot of N4G listed article titles are very misleading, more so recently.
They have NEVER spent that much on CoD.
They have made a lot of flops as well, inc Blur, Singularity and many others.
The reason they are putting 500 million dollars to Destiny is due to the fact it's a ten year game, so they will need to make sure it has enough money behind it for support, marketing etc.
I often wonder if that's why MS didn't publish the game, because of the sheer amount of money they wanted to make the game.
The laws of physics have nothing to do with the speeds of internet in the U.S, ISP's could heavily invest into fiber however they don't want to, they would rather keep the speeds low, give data caps.
Basically they are greedy.
It all depends on how it's implemented, most people can watch T.V/films on Netflix without many problems, in fact I am from the UK and watch Netflix from the US using a VPN in HD without any problems.
If MS make localized servers, and compress the packets sent to the end user it's feasible.
It all depends on how it's implemented, it could be feasible than again it might not, but MS wouldn't of heavily invested into server technologies if the...
Also MS has invested a lot of money in Kinect, not a good thing to just drop it after bundling it with the bone.
I believe there will be a new SKU around September, with a new sleeker Kinect/Xbox design.
I have to agree, although I often wonder if Bungie went with Sony just give a big f'you to MS after not agreeing to publish their game.
A lot of games are being touted as 'online only', this is only going to continue.
I think Gearbox is playing it low profile, after two games being over hyped and turning out shite.
Welcome to N4G...
Destiny requires a constant online connection, although it requires it since it's an MMO, it's still a form of DRM.
@Eonjay How much tax have they evaded by having a division?
There is no way in hell MS would let Xbox go, they have just invested billions into it and have a new console plus games.
Xbox was the kickstart for MS to change, and move into areas they never have been in.
Although I understand people not liking some of their changes, e.g. Windows 8 UI, they are listening to their customers and making the right changes.
You said "Indies are small projects", Indies aren't always small projects, the size of a developer doesn't automatically equate to a small project.
Some small developers work on big projects, and some big developers work on small projects.
Epic games* for instance have worked on Shadow Complex, as well as Gears of War.
*Epic games is a independent developer.
@daniel2115 indie means independent from major corporation and or investor, it doesn't mean that they are small or big.
Yeah, you are right I think what the article mean;t was smaller indie developers, with a small team.