Geoff900

UnverifiedMember
CRank: 5Score: 19510

The parity clause they had, basically means that you cannot take features away from the Xbox One that are on the PS4, Sony have similar parity clauses but just not as extreme as MS.

4317d ago 1 agree0 disagreeView comment

If you are a good manager, you can get changes done instantly.

4317d ago 0 agree0 disagreeView comment

Oddly enough though The Crew is supposed to be 1080p on both systems.

Maybe Red Lynx have old Dev kits.

4317d ago 1 agree1 disagreeView comment

I know, I was agreeing with you.

4319d ago 0 agree0 disagreeView comment

He sure did, he praised Kinect when it suited him.

4319d ago 3 agree2 disagreeView comment

He praised Kinect when Milo was something... Just goes to show how quickly some people change their tune when it suits them.

4319d ago 29 agree6 disagreeView comment

All companies back track from prior statements...

4320d ago 0 agree0 disagreeView comment

@f789790

Switches, routers etc are more software based than actual hardware based since they use mutli-core processing, software by far is more important.

4321d ago 0 agree0 disagreeView comment

MS is trying to get devs interested in their API, why? because they have made massive improvements to it, and want to see what developers think of it.

MS uses many different API's, Dolby, OpenGL, Java, DX...MS is a software company they utilize various API's for different applications.

MS have no real reason to invest in an AMD API, also it doesn't work very well on higher end APU/GPU's, and is targeted mostly at AMD's hardware, AMD them...

4321d ago 3 agree2 disagreeView comment

DX9, surpassed OpenGL in every way, and if OpenGL was so great then why would companies be using Mantle?

Both OpenGL, and DX have massive overheads, hence a lot of developers utilizing mantle.

Oh and lastly, an API is just an API, different developers utilize different API's for various reasons, sometimes because it's better for their game engine, sometimes it's the hardware itself, others could be their knowledge of a certain API over another. ...

4321d ago 5 agree1 disagreeView comment

You might want to look at how servers, phones, routers, switches etc rely on software rather than hardware nowadays.

Hardware isn't what drives devices anymore, far from it, software has become more and more complex, and since it controls the hardware it is far more important, more so now with multi-core CPU's.

The API itself, will have a lower overlay on the hardware, think of it as resource which has to always run when playing a game, if that shri...

4322d ago 2 agree0 disagreeView comment

or you could just wait for it to come on PC...

4323d ago 1 agree1 disagreeView comment

GFWL has gone anyway, and they removed fees from it a long time ago.

4323d ago 0 agree0 disagreeView comment

CryEngine tends to do it's calculations on the actual client PC, each block you are seeing is being calculated in real-time.

The Mass, speed, change the dynamics of what you see as a result of these calculations.

Although Snowdrop does have some level of Physics it's mostly place holder, basically they have done the physics on a server farm recorded a few variations on put it into the game. Think of it like BF3-4 whereby the destruction is always th...

4323d ago 2 agree0 disagreeView comment

You can do this in the CryEngine. Right now, all you have to do is download the SDK.

4323d ago 0 agree1 disagreeView comment

Yeah because an entire building is the same thing as a simple wall...

Oh and the framerate looked okay, but not great, it was stuttering even on a high end machine.

4323d ago 1 agree1 disagreeView comment

There is no such thing is a best, you buy the console that suits you, has your interests, or like me you buy all the consoles.

I know not everyone can afford all the consoles, so have to make a choice however, people still make the choice based which console on what suits them what games they enjoy.

All this stupid console bashing is pretty pointless, PC's have better hardware and can do 1080p+ and 60FPS+ on ALL games, however they have their downsides ...

4324d ago 0 agree1 disagreeView comment

Xbox 360 had much advanced hardware compared to the Xbox though, hence why it could easily emulate Xbox titles on it, although not all games worked great.

PowerPC on X86 is very tricky to do, although it can be done, it's very dependent on the CPU speeds/architecture.

4325d ago 1 agree0 disagreeView comment

It's not about processing, it's the architecture which they have problems with.

However software is software, and can pretty much run on anything, however PowerPC is very different from x86 instruction set.

4325d ago 2 agree0 disagreeView comment

I wish they did hurry up, but like everything software nowadays they take their time.

4325d ago 4 agree5 disagreeView comment