Battery life of controllers? This is actually a decent question to ask, however thanks to the dynamic nature of the Sense controllers, like the Dualsense, ie. Adaptive triggers and haptics, not all games will eat up battery at the same rates so it could be a difficult one to answer.
Charge time? A reach, I still don't know how long it takes my Dualsense to charge, nobody is asking this question.
Will you be able to watch 3d Blu-rays? The super niche f...
Still can't fathom why they waited until 2 months before PSVR2 launches to even announce it was coming to the headset.
PSVR1 had over 500 titles, they hoped for it to have 200.
Typo, should say controllers.
"intentionally steers away from every unanswered question that people have been asking since reveal"
I'm interested to hear what info you think we don't know yet.
Can't wait for T8, but wish they'd take a leaf out of SF6's book when it comes to marketing. Just show some dang matches and put out a blog post with these finer details instead of doing a 35 min interview where most people have to read the subtitles and a slideshow simultaneously. I still have too many questions, namely how will defensive characters fair in this new aggressive style?
The UK charts are indicative of the rest of the world, they don't have massively different tastes to other humans.
Sony took 1.5 years to tell us TLOU2 sold 10m units. This notion that of they don't tell us, it means it did bad is the real delusion. The FW PS5 bundles alone would have it in the millions.
"It did debut in the top 10, then quickly fell down the charts"
It remained in the UK top 10 for many months after launch.
Next headline:
My pants nearly dropped the first time I encountered Lady D in RE8 VR
There's suspicions that the arrows use eye tracking as a form of aim assist according to Eurogamer. But if it has a hard mode or something, I'd imagine that would be turned off maybe? Review units will probably be going out next week so we won't be waiting too much longer to find out.
Likely intentionally done to give low visibility to the player and add tension. Does make it difficult to appreciate the nice visuals though.
You could just let go of the stick when you aim, no?
RE8 and GT7 are much easier to translate to VR, but RE4 is being built with 3rd person in mind, it'd be trickier to pull off. Not impossible of course as RE4 on Quest proves.
God I hope the PSVR2 content turns out to be the full game.
Computer chair with a Dualshock 4.
Madison just got confirmed for PSVR2 a few days ago. It holds the record for scientifically being the scariest game of all time apparently, and that's the flat version.
Reprojection.
It's hard to point to a blue sky and call it green.
I recommend you both boot it up and get a few hours in before PSVR2 arrives for a couple of reasons.
1. When you boot it up first there's an annoying 8 min cutscene that can't be skipped the first time you play.
2. You need to unlock a lot of the modes, so if you wanted to jump into online right away, that's something that takes a little bit to unlock.
Same way PS owners who were looking forward to Bethesda's next RPG were hurt.