Dang, imagine paying hundreds for your RDNA2 machine only for it to not use RDNA2.
The question you should be asking is; did the PS2 gimp ports of Gamecube and Xbox games? The answer is, most likely.
@Lightning
To provide proof we'd have to travel to an alternate universe where the S doesn't exist, just the X, and grab captures of your current games being better. We must go by what devs are saying. We are leaving the early stages of this gen now, cross gen is falling away. Who is to say Baldur's Gate is not the start of a trend?
"can´t hold a candle to Xbox Series Consoles exclusives like Starfield"
Everyone is asleep in my house, please don't make me laugh this hard late at night again.
Keep hearing good things about this one, but I have so many other PSVR2 games to get through first, stupid life getting in the way.
Nintendo, the only place where COD has been avoiding for the past decade, were always going to say yes to any scraps MS throw their way.
I don't understand why the business doesn't want to take a massive financial hit either.
"So if you took all the bonus stuff out of other games like Soul Calibur and just left the main mode, it'd be a better game? Nope."
We are talking about shallowness not overall quality. Tekken 7 added a bowling mode that nobody plays, 7 years later people are still playing it for its core fighting mechanics, which are incredibly deep, and it's the best selling Tekken of all time.
Not releasing units sold is indeed a sign of a battered loser trying to save face. However it hasn't been 2 weeks yet so I'd give them a bit more time before calling it another Xbox or something.
There's nothing shallow about games like Tekken. You could put thousands of hours into trying to master just one character. Added fluff modes like Tekken Force are nice, and I welcome them, but that's where the real shallowness lies.
I was racing in an American muscle car of some kind, a '69 or '70 and as I was checking out the old school dash, I noticed the odometer was actually ticking up as I was driving. I also had the time set to go 30x faster than standard and the in-car clock was spinning around rapidly. Not sure I'd have noticed these details playing traditionally. VR lets you get a real close look.
"I guess Sony is not pleased with the initial PS VR2 sales if all media outlets need to create a "why the PS VR2 is better to QUest2 type of article (with various degrees of truth)."
So Sony have the media in their pocket then? Any particular explanation for why Horizon COTM isn't a 99 meta game then? While your tinfoil hat is still on.
"Meta dominates over 75% of the current VR space and I have barely seen a review of a game outsi...
1. Crossplay isn't enabled yet so it's all PSVR2 users.
Yeah, Hennig was so good she butchered U3, got U4 stuck in development hell, left ND, had her Star Wars game cancelled, then went into VR game development and created zero VR games. Then she wrote Forspoken.
Project Wingman is coming and it looks pretty similar to AC7.
Only 10% of Q2 owners pair it with a PC. For the vast majority, it suffers all the limitations of standalone.
Pretending they took nothing away from Sony with the Bethesda acquisition. Technically true of course because Starfield never had platforms named, but we all know the truth. I wish he'd drop the 'all games, everywhere--because we are the good guys' lie and just admit they buy publishers to get exclusives.
Yes, it's cool to be able to pause instantly as a car is whizzing past you.
"i'm sure its awesome"
Correct.
Said it from the beginning but people didn't want to hear and replied with 'they'll simply scale down'. Baldur's Gate could be just the start. MS need to make XSS stream-only versions an option for devs.