Or you could play Vampire The Masquerade: Bloodlines.
1) the worst is tens of millions. It's also hilariously unrealistic. It's 10s of thousands, tops. And no, it doesn't.
2) It's not stealing. It doesn't matter what price they set, if you pay that price it isn't stealing.
3) That's a fallicy. They didn't lose anything. That lost "value" doesn't exsist because the people who got the game that way (ie who don't already have it) were unlikely to buy it (or buy...
Oh, so we're disagreeing with simple facts now are we? Try reading the lisencing agreements/EULA for Steam, XBL or PSN. They aren't selling you the game, they're selling you a liscence that they can revoke at any time for any reason without notice.
Only in the EU. In the US you don't technically own digital games, they can take them away at any time for any reason. It's BS but that's the law here.
1: Millions of people did not download it, I promise you. Do you think they'd be giving $10 in credit to everyone if there were millions of downloads?
2. They would not be eating 60 (or 109|) dollars per copy. They get most of the money from each sale, they'd only be losing the 30 or 40% that goes to Bethesda
2:5. The people who don't already have it are unlikely to buy it anyway, so MS wouldn't be "losing" the portion they would have made on those ...
My analogy is horrible? When an order is cancelled or when there is a misprrint in a flyer you haven't already gotten and started using the product. that's a Big difference.
They should have to because they already sold the damn thing. Doesn't matter if it's a mistake, just like it wouldn't matter if it was a mistake if Gamestop accidentally sold you a $60 game for $0 in one of their stores. They aren't owed anything, they already had what they were ...
This is bull and it's why "lisences" for games are bull.
Imagine if literally any other store tried this with any other product. We accidentally sold you a car for free, and it was our mistake, but now you have to give it back. It wouldn't fly. They sold it, they're responsible for setting the cost, they're responible for covering the costs if they screw up and sell things for less than they were supposed to.
PS, bethesda would ...
I think you think that's a comeback. It isn't.
Cosmetics matter, they impact peoples enjoyment of the game. If they didn't, they wouldn't keep putting them in game and putting them behind paywalls. Under no circumstances will I buy a full priced game that will then pull that F2P bull**** with important parts of the game, wether it's embedded in the mechanics themselves or "merely" cosmetic.
I do not buy games with microtransactions deliberately designed to pummel me into spending money, no matter how good it may be. So no, I will not buy Overwatch. If they fix the loot system I'll consider it, until then I stand on principle.
Burnout paradise sacrifices a lot to be open world. IMO it can simply never make up for the adrenaline and focus of preplanned racetracks.
Basically, Burnout 3 is special because it puts the raw sensation of speed above everything else with trying to manage that incredible sense of speed in a field of hostile drivers and obstacles as a close second. Burnout Revenge shifts towards looking cool (just look at all the jumps that add nothing to the level design from an interacti...
That isn't a remake. What is there even to improve? The art style was designed to work with the techniques of the time instead of being limited by them, it isn't likely to translate to anything else very well.
Also, maybe replay it. It still looks good, because 2d sprites in general age really well.
The intro lasts less than half an hour. Many (really good) JRPGs have intros that last 2 or 3 hours.
I have a 280x. I like AMD. Using a game that heavily favors AMD and using 2 cards against 1 invidia card isn't really much of a test.
We need more DX12 games and actual equivelent cards with the new architecture to know anything
No. This is a stupid, stupid idea. They can literally not improve on it. Chrono trigger is damn near perfect, marking the high point of the subgenre like 20 years after it's release. There is next to nothing that could be changed that would be a change for the better, and even if there was something it would still serve to piss everyone off just by being different.
It's a once in a lifetime miracle game created by a perfect storm of circumstance. It cannot be recre...
You shouldn't be happy if it is. Know why? Windows 10. How many games run securom or safedisk and no longer work on windows 10? What happens when you simply cannot crack the game to remove modern DRM? What happens when windows (or whoever) stops supporting the new DRM and retroactively disables it on older operating systems like they did with windows 7 and 8?
Well, we know the answer. 20 years of games become unplayable on modern systems.
"Well ...
It's funny how they manage to be wrong on several points. PC exclusives absolutely dwarf console exclusives in numbers, they just don't get a ton of attention because PC isn't relying on them to drive sales. How many Steam/GoG games are on Consoles? If you guesses "only the more popular indies and AAA franchises" you'd be pretty close.
PC, in fact, does get all the best features, if for no other reason than people can add them comparatively hassle ...
Everyone engages in paid console deals that are bad for the consumers. That definitely means it's ok and not really bad for consumers at all.
Please don't buy this. Let EA (and anyone else who pulls this crap) starve and die, because no matter what system you play on this practice is bad for you in the long run.
You should literally never buy a game on day one. Other people are going to do it, let them. Wait a week or 2, get some user reviews, watch some unscripted gameplay footage, *then* make the decision to buy (or not buy) the game.
Buzz Feed needs to be covered in tar, set on fire and thrown into the grand canyon. This article is bait, nothing more.
Which might matter if PC players haven't already modded in way higher resolution textures than Bethesdas HD texture pack.