I echo this. I love MGSV, but the issue is not that cuts were made, because cuts are made in every piece of media, the issue is that the cuts leave the story wide open and elements of the main story disjunct from the initial pacing. When the cuts were going to be made, Kojima should have done some rewrites to make a single, satisfying arc, not one overly simplistic arc and a second incomplete arc. I love The skullface arc, but many of the story details that complete that arc aren't reache...
Every game has content cut, but the way in which it was cut in this game does make It feel like there was a larger arc left incomplete. The Skull Face arc feels complete enough, but it does feel like that was meant to be one leg of a larger arc. Its an amazing game, but I don't know if we should blame Konami for cutting off the money, or Kojima for not detailing a more manageable vision. As easy as it is to hate Konami, you have to admit that this was a game with a five year development c...
Yea, I understand where this article is coming from. Chapter 1 was great, and I expected the game to be a little less story driven than in the past. The second chapter wouldn't feel so Damn incomplete if It weren't for the fact that they put in some of the best moments in the game in the second chapter. If the 2nd chapter just felt like a Grindy endgame, it wouldn't be a problem, but instead it feels lime the skeleton of the second half of a larger arc.
Totally, that section was one of the most interesting in the game to me. What a butthead.
Honestly, I don't fully agree. I think the game does some brilliant theme exploration. That does keen that the story ends up being more functional and contemplative and less emotional, but I think that lends itself better to an open world in the first place. I will agree that the ending leaves a lot to be desired in terms of tying up loose ends. You have to appreciate it as a standalone piece of self expression and not really an entry in the franchise if you want to enjoy it.
Lol @ this
Well, I agree with that in principle, but it isn't how capitalism works, unfortunately. Critique, to a publisher, is demand.
EDIT: except when said critique deters them from making money.
I thought the same thing. Kind of really obvious when you think about it.
@scatpants I know, but if you're going to tell me that that system isn't horribly explained I'll laugh at you. Not to mention, even though I was grabbing those tickets every time I saw them, since the locations aren't marked on the map it is sometimes difficult to find them even after you collect the tickets.
I will definitely agree with this. That's my biggest complaint about the game. Generally, it's not that big of a problem because it's usually designed in such a way where a collection of several main missions are very close together, but once you get into just doing a bunch of side ops, sometimes they're really far apart and it seems silly that you can't just take your helicopter over there instead of having to go through to separate load screens AND the helicopter rides...
I don't find it repetitive during the main story, but once you start grinding side-ops and whatnot it definitely gets a little repetitive. It also can be more or less repetitive depending on how you play—the game leaves a lot of decisions about how to tackle things up to the player, so you can get really creative in terms of your approaches. Actually, one of my favorite things about the game is how simple the objectives are. It's always, "Get to this document", or "Ki...
"THIS ISN'T METAL GEAR." -impotent fanboys who don't understand that they do not define what makes something what it is—the creator does.
You're welcome to not like it, and honestly it comes as no surprise. Every entry has left certain fans going, "This isn't what made me like Metal Gear.."
Shouldn't you all have realized by now that part of the series brilliance is that it constantly reinvents itself? Back when single ...
This is stupid. No one is censoring them, people have every right to buy a game and say they don't like something in it. You can say that makes them a dick, but have you never criticized an element of a game that you bought? That's hypocritical as hell. I LOVE MGSV, and I was giving kojima the benefit of the doubt on quiet because he's done some very interesting explorations of utilitarian sexuality in the past, but it just isn't there with quiet, in my opinion. Does it ruin t...
The nature of MGSV's open world and Witcher's couldn't possibly be more different.
Witcher is very open; you can go anywhere from any point.
MGSV's open world doesn't even feel like it should be called an open world. It has large, open areas, but many of the missions funnel you into corridor-like areas that feel very much like MGS levels of yore, albeit on a bigger scale.
I'm not making a judgement about either kind; ...
The story itself is very concise and interesting, but there's one particular plot thread that remains wide open at the end. You'll see. It definitely doesn't ruin the game, but it does leave one wanting a resolution.
As an enormous MGS fan myself, I've been encouraging my fellow fans to try to see MGSV's story in a different light: I understand the impulse to be disappointed by the reduction in complexity, but what Phantom Pain does so amazingly is interweave its themes between the story and the gameplay. The idea of the 'phantom pain' is explored from so many different angles. From a purely character-driven perspective, it definitely falls short of 1 and 3 (in my opinion, the best charact...
The themes are explored so much better because they leave it to you to make the connections. Finally, Kojima has learned to show and not tell, but most of his fans are too obtuse to see It. The "Phantom Pain" is a feeling that you as a player inevitably experience in response to the conclusion. The game leaves an emptiness inside the player that perfectly coincides with the themes, and that's why I think it's the best and most concise thematically. The game isn't perfect...
Hasn't every MGS been divisive? Personally, I admire that this game had the balls to reinvent the idea of an open world on the way that it did. I also think that MGSV may have the thinnest plot in terms of the actual twists and turns, but it stands as the strongest and most concise thematically if you're willing to give it the analysis it deserves. Love the game. I do feel the phantom pain of the missing ending though...
Do wish there were a couple more boss fights, ...
Fair enough, but I still think it has nothing to do with the cutscenes. And, at some point, they're customers. They have every right to declare dissatisfaction with their purchase and try to demand more. I'd agree with you that the game was fucking incredible as-is, and the reality is that cutting content is part of the creative process for every major release in every medium, so It seems a little silly to pretend this is the first time this has happened. Honestly though, I would love...
I think there are several issues with the game, but because if how amazingly in harmony all if the gameplay mechanics are, I would still defend a 10 score. I would not say that a 10 score a kojima fanboy makes, but I also generally find scores to be pedantic and irrelevant. I think the game has issues, but I think EVERY kojima game has issues. Part of What makes him so great is that he takes serious risks. Not all of it works, but he makes some incredibly interesting things.