It's the Ouya for people who enjoyed the Steam Controller.
All kidding aside... touchpad placement is a critical error. I'll be very interested in the next generation of this hardware once they work out the obvious flaws.
It really doesn't look great. That touchpad placement is terrible. Your palms are going to hit it every time you use the thumb sticks.
Demonsborne: Shadows Souls Twice - Prepare to Armored Core Edition
I'd say people are going to be insanely frustrated hitting the touchpads with their palms when using the joysticks. Nintendo's got nothing to worry about especially given the substantially different target audiences.
Legit question: has Pachter ever been right about anything? Name one thing.
Uh oh... you said something that isn't 100% praise of Ratchet! Enjoy your downvotes! They're totally organic. We swear.
Rift Apart was mediocre beyond words. Bland combat. Re-skinned sub-bosses. Lame, sanitary, corporate-derived story. Boring planets. Uninventive gadgets. Little to no replay value. I'll never, ever see why anyone praises this game so much other than it being shiny and new.
Compared to just about any other Ratchet game from CIT back it's inferior in nearly every way.
Very cool concept, but that DPad looks atrocious.
EDIT: Now that I look a bit more I bet hitting the touchpads with the area below your thumbs is going to happen frequently too. That controller needs a huge redesign.
The real letdown is for those of us who enjoyed Toadstool Tour and waited for almost two decades for a follow-up. Disappointment isn't the word.
Now do Magic the Gathering: Arena.
Glad they included gamepad support. Motion controls for games like this are generally terrible.
Cool. Toggle means it'll never affect me. Options!
I did. Thought it was boring and terrible in pretty much every aspect. Controls, story, gameplay... I see nothing positive at all in the game.
People can not like things you like. They can even make jokes about it. That's allowed.
Yes. I am jealous of your UPS walking simulator.
It just turns the game into a frame by frame recreation of Superman 64 which Kojima faithful will unironically call a masterpiece.
They've spent about $15 improving the game since they launched it so that's a pretty good profit margin.
Keep beating down that argument nobody's making. It's impressive.
It's not a "second chance" when it's predictable and a repeated offense. Look at your own giant list of games. It's not like we're talking about one-offs here.
It's practically industry standard at this point, excuses or not.
@Orchard You said "they’ve upgraded a 2013 XB1 game". If you were referencing the console that's poor wording on your part. Don't blame Microsoft.
And as far as game boost goes, it's wonderful they can increase fps at the driver level but if you attempted that with a game like DS1 for example it wouldn't behave normally which is why DSFix was needed to ensure the game performed properly at higher FPS in the early days on PC. Some games use FPS inte...
No, it isn't. The available titles versus titles in the potential library are downright laughable. The negativity is 100% deserved.