lol
:( Spoiler much?
It's a by-product of supply and power. Want more power? Gotta make it bigger. I can see the link how manufactures are getting sloppy with engineering more powerful tech (like taking two Gamecubes and duct-taping them together). Then you have really REALLY good tech, but dumps out insane heat. I draw the line with Single-GPU Solutions. I won't ever go SLI or CFX based on what you just wrote and how I feel engineers can make tech that can find a balance between size and power.
I noticed that the Gears 3 pictures feature dynamic lighting as per the increase presence of shadows. Gears 2 had some level of dynamic lighting, but Gears 3 looks to be going all the way with it. I very much like this change as I believe all games should have dynamic lighting at this point.
EDIT: I found a picture that best illustrates this.
http://farm5.static.flickr.......
*waits for doujinshis to be released*
Ohhh, not bad! I love it when the in-game characters are based on their real-life counterparts. Ir makes live-action much more believable.
I was expecting the naked guys to totally ram a axe down their throats. Boy was I wrong....
aww, alright then.... :(
I'm still kinda using the Mster cfg until the time is right to get my DX11 Card.
Panda, what CFG was being used when those shots were cap'd?
I know for sure that Object Motion Blur is a DX10 thing only. Back when I had the XP OS, I tried various .cfgs to get all the effects, but object blur wasn't one I can get perfectly. I can still get motion blur in the simple sense, but object-blur like when you hit someone in Speed Mode or when you snap to your scope.
I don't think even "that" can save this game.
Really. IT is.
http://www.penny-arcade.com...
You're comparing a game that takes place in the day-time(Nepal) versus a game that takes place mostly in the night-time(Bright Falls near the Gas Station). That's different art styles right there. C'mon people, think.
You can have your fried rice and steak at the same time!
Even though I've seen the breaking-even point dozens of time in my textbooks, it's funny to actually be looking at it now and laughing a bit. This is the best part in the article any gamer can understand.
.
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"Secondly, if you’re upset that the number of gamers that would rather pay $50 for your game outnumbers the amount that would pay $60 for your game, LOWER THE EFFING PRICE! We all know that Booby [sic] Kotick and his “Bleed Gamers Dry” mentality is t...
Unicron, does it matteR?
I can sell my copy of Mass Effect 2 a year later and EA would still b!tch about it. The fact they lump used-games sales, piracy, rentals, and loaners (letting your friend borrow your game) into the same category already shows how black-white publishers see anything that doesn't make them money.
At the end of the day Oner, it's not about supporting devs and combating piracy. It's me: with a game. If the game sucks, someone's going to pay for it. It's not my fault your game sucks, nor is it my fault for trying to get my money back. (since retailers don't offer refunds on opened-games).
I disagree. It depends on the team. I've been on both sides long enough to know it all boils down to team-work.
I'm looking forward to it. I was pleasantly surprised by World at War. Anyone who's played and enjoyed IW's glory days with CoD1-2 should see WaW as a blast from the past with style.
Treyarch may be treated like 3rd rate developers from Activision, but WaW convinced me they might have something enticing for Black Ops. (That and I'm starved for a good Vietnam game)
Just give me some proper controls! That's literally the only thing I can't stand. More annoying than a midget FOV, more annoying than the lack of split-screen, More annoying than Visari Palace.