Haven't played the new one, but I prefer MW2 to BO. Visuals make a lot of difference for me.
I'm glad to hear about features like charcoal rubbings, photos, and invisible ink messages. IMHO Drake should be more treasure hunter, and less mass murderer of pirates.
Everything sounds good about the Vita to me. Unfortunately it'd be the epitome of luxury purchase for me right now. Maybe if I get lucky and my tax return comes back higher than expected....
Looks pretty solid. Blade Runner & Minority Report in spades. I like that they're using the chips for some unique atmospheric stuff, like subliminal images and propaganda.
I thought that it went without saying that I was talking about the paid plan, not the free services.
Personally, I don't care about jeeps or the other prizes, as I wouldn't likely be winning any. I'd wager my winnings wouldn't cover the cost of Elite's premium.
So yes, I still think it's not for me. I don't have any qualms about others taking the plunge, but my issues with it are subjective, legitimate, and they're the reason...
Same here. I just can't quite buy it, for some reason. I'm still an advocate of revolutionary France, though...I think it just affords so many awesome possibilities.
That's exactly the message I take from it. No good ever comes of it.
I'm cautiously optimisticfor it. I don't think it would have worked with ME 2's combat, which often felt kind of clunky. But I hear that things have been smoothed out a bit and sped up. If so, then it could be a lot of fun. I'd like for them to flesh it out with a lot of RPG elements and story tie-ins, too.
I would play that game. I like the potentials for gameplay...the inclusion of vehicles, and more tactical, team-oriented gameplay all sound promising.
Very professional trailer and assets. Color me impressed.
I don't share any of the author's issues with Elite. My problems stem more from the costs of the individual map packs (which seems to be what they based Elite's cost from).
$15 is too much for a map pack. And it's certainly not worth paying for 4 of them months and months ahead of time, which is what Elite asks of you.
What guarantees do we have that they'll deliver all that content? None. Features that were supposed to be available fo...
Asura's Wrath looks absolutely batsh-t insane.
I know a lot of people love them, but that's kind of the feeling that I get when I play any part of Dark/Demon's Souls. I get through a tough part, and instead of feeling joy or relief, I just think, "Oh god, things are only going to get harder" :(
Shank is awesome. Retro arcade action, with a bit of the ol' ultra-violence. Can't go wrong with that formula.
Pretty nice. Obviously I'd rather see a new map with a snow effect, but some of these look pretty solid.
Caspian Border, with its forests, could look pretty neat. It looks pretty appropriate on Damavand Peak too...I can picture rolling clouds and driving winds w/ snow obscuring vision a bit. Kharg Island, though, not so much.
They certainly haven't made me regret deciding to only purchase BF 3, for sure. The more MW 3 fails to impress, the more I feel like I'm perfectly content with DICE's offering.
MW 4 is gonna have to make some serious upgrades for me to give it a look, now.
I'm with ya. It takes as much skill to make a place look really scary as it does to make it beautiful. Silent Hill has some great ones.
Really, any horror game with hospital scenes. Ugh.
It's clear that gaming companies haven't quite figured out the specifics of how they want to approach the issue, so I'm not worried just yet. Somehow, I expect that a solution will be found that helps publishers and developers retain profits while still ensuring that we can rent and resell. Perhaps I'm being optimistic.
I'm cool with the online passes though. That a player can buy a game used, and play on the developer's servers, without the develop...
Hmm...I don't follow. It seems like one of the author's core complaint is that there aren't barriers preventing one from reaching new areas (towns, in particular).
But I think for a lot of players, barriers like that, which only let you get to a new area when you've say, reached a certain level, are completely arbitrary. The nice thing about Skyrim is that you can play it more free-form, w/o having to follow a linear progression, or even doing quests.
I don't know if MGS4 is the answer. Playing that game stealthily was just...awkward. I found myself doing that goofy "inchworm crawl" across whole football fields-worth of open ground.
On topic: I think there's a ton of untapped potential in stealth games. We need to see some improvement in AI behaviors, though. Watching enemies repeat endless patterns of behavior and movement is immersion-killing.
I don't know that there's a thing they could do to salvage the Move. It just seems like a fundamental misunderstanding of their own demographic; a panicked reaction to the Wii's success.
Nothing against it, though. It seems to work well enough. But there isn't a thing they could do to reel me in on this one. I won't have an interest in motion controls until they take at least one more big technological leap, methinks.