Can't say that I find the premise very interesting, but the game has certainly previewed well. I'll be keeping it in my periphery.
That cover art though...yuck. Isn't the game supposed to focus on the characters? Cropping their heads seems an odd choice.
I admit, when I first saw the subject matter for the interview, I was tempted to roll my eyes.
But it was a pleasant surprise to see that the interviewer asked interesting questions, and stayed away from the 'softball', patronizing questions that most usually ask in such situations.
I don't agree with her views on objectification of women in games. And I have to wonder why she's put off by the obsession for women to be unhealthily skinny in mo...
Agreed. I love the Timesplitters-ish look to the characters. They look like they were molded out of lumpy clay.
I had heard that the guy who beat it in 4 hours did so on easy mode, non-stealth, without doing side-quests.
So I wouldn't put too much stock into that.
I can't believe I'm saying this, but it actually sounds too violent for me.
Based on my experiences in Call of Duty, every other person plays music while gaming. I just wish they'd turn off their mics when they do :P
I was hoping the guy would take some of those questions and run with them a bit. Interesting questions, though. Very excited to see how Dishonored delivers on its promises.
You're rather generous in your description of the work that he did.
It's uninformed because there are numerous factual errors in the piece, gross overstatements, and a fundamental misunderstanding of the game's design intent. It's sloppy journalism, even by blog standards.
The review was uninformed, and it didn't cop to being uninformed at the outset. He is demonstrably wrong about many of the things that he says.
That's not productive for anyone. No one is better educated about Borderlands 2 for having read that review (whether he liked it or not). It does a lay person no good to be misinformed.
You're not missing anything. The site refers to the game as "The Borderlands 2" throughout the review. That should tell you the kind if standards you're dealing with, here.
A nice message. I think it's especially important for gamers; we're online a lot, and the internet community isn't, let's say, always the most empathetic crowd.
As an aside, it's always nice to hear a personal touch in an article like this, too. There have been a few pieces recently that broach personal subjects like this, and they've all been pretty worthy reads.
To me, the article reads as a bit haughty and pedantic, and cherry-picks from Santiago's words to make its point. I doubt that she believes that Michelangelo represents the advent of "good" art, or that better graphics mean better art.
I also think that it's irresponsible to give Ebert any time in a meaningful discussion of games as art. He's uninformed, and he has no interest in learning, so his views are irrelevant to any serious conversation.
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Fun list. Enjoyed the character descriptions, and I've got no qualms with the selections.
Yoshimitsu's great, but I'm having a lot of fun with Dragunov lately in tekken. It's nice to play as a guy who's moves look vicious, but practical.
I played a little MGO kinda early-on. Enjoyed it quite a bit...it was a great alternative to run & gun shooters, and very strategic.
I recall some balance issues, but that's about it. I'd sure like to see it back in some form on the next gen.
Er...doesn't Call of Duty have a mode that removes perks/killstreaks, etc?
Papo & Yo's a weird, paradoxical situation. I'd love to see how great it could be with a bigger budget, but I'm sure that a bigger investment in the game would cause the ambitious emotional side of it to be watered-down.
I suspect I'd prefer it as is. Really interesting game.
I really think this one's gonna be a surprise game of the year contender. I still don't quite get why it's not getting more buzz.
I wasn't wowed by the combat when I got my hands on it, myself. Found things a bit too floaty, and it was too easy to grab enemies and drag them around into environmental hazards for my tastes.
...but that's just the combat. A fun story or interesting world'll more than make up for it.
Nintendo play their IPs pretty close to the vest. You can bet that they won't allow for user content that strays too far from their image.
The features list seems promising. You can see where Sony took some lessons to heart there about waiting for downloads and firmware updates. The share features sound nice as well.
Wasn't so impressed by the 1st party software, at least as shown. I had hoped for something more ambitious and challenging out of Killzone - what was shown looked derivative, both visually and in gameplay. Infamous was an expected reveal, but is tough to judge without gameplay. The Witness looks...