@Daousemoj
Well, at least thank you for confirming by yourself that you indeed are the same guy over and over again that's bombarding this site with daily alt accounts.
(Not that noone couldn't tell before.)
I don't bite that apple.
The only games Microsoft really (!) opened to others (Playstation) thus far were Forza and Gears.
All they had done since the buyouts from Ninja Theory to Zenimax and to ActivisionBlizzardKing was stripping off games from Playstation, purposely, and now start bringing them back to Playstation.
Because otherwise, their revenue would have fallen down another cliff.
I refuse, by facts, that m...
The "war" phrasing has always been an exaggerated metaphor. But 'fierce competition' wasn't.
• Just 3 years ago, Microsoft spends 75bn USD taking over Playstation's biggest 3rd party IPs.
• 5 years prior to that, Microsoft introduces the Game Pass with day 1 releases.
• In the middle of it with the FTC trial and leaks of documents, it's shown Microsoft wanted 3rds to publish exclusively in GP.
<...
Yeah, what's his name again?
Evans Gamehill?
There can be a lot trash talk and logical criticsm and a game can still sell millions. Concord though didn't pass its test of release.
That's tough, that's unforgiving and it hurts.
But it had its chance. It should be benficial for everyone to dust it off and to just move on.
Quite a business decision to deny T2 the Perfect Dark IP and reject Steven Spielberg as director for Call of Duty over "full control" and marketing reasons.
A State of Play dedicated to their 1st party games would be great!
And awesome, if none other than Kevin Butler opens it by putting on his suit one more time.
So - what would be the deal about getting surprised?
Other than being confronted with comments like: "See, I told you so!", there's nothing bad or wrong about getting surprised.
I personally don't see any value for Sony to do it. I just don't. With the exception of temporarily revenue at a 70% cut.
While selling more copies of first party titles during a running fiscal year only on Playstation at a 100% cut than w...
How come that YOU are allowed to talk about it with certainty, but I am not?
I can't picture SIE releasing their biggest singleplayer games on Xbox.
If you disagree, then say "I can picture it!"
But please for the love of God stop pretending you're somewhat of a higher power being insulted and seeing things more clear than others.
When, as undeniable fact, you don't know shit about what's goi...
You could clearly see 47's DNA.
Which ... wasn't quite surprising to me since they are one of the very few studios out there that still use their own engine (which is the same as in Hitman).
Liked the artdesign, liked the combat, liked the background music.
Didn't like the driving part. And noticed minor to noticable engine hickups here and there.
In summary though, I'd still buy it.
I won't open the box extensively, but:
Personally, I can't picture SIE opening their biggest singleplayer IPs for Xbox at any time.
So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.
Interesting.
Third parties have always been a huge portion of revenue, actually the biggest.
State of Plays have always been largely promoting third parties.
I don't understand feeling attacked/disappointed by a State of Play promoting a third party.
It's not as if there's an annual limit the Internet can host shows. And it's not as if there's an annual limit Playstation can hold State of Plays.
Which always leads to that unspoken ... thing ... that studios seem to not "be able" to see how a game is running on their devkit just a month before release.
And then a week after release give a statement: "Oh wow. Didn't know it runs piss poor."
It's ... actually upsetting me big time they're fooling us so shamelessly.
@Choco
I really can't say if FOX Engine was hard to program for.
I mean ... the engine was even easily swappable into Pro Evolution Soccer, iirc.
"Yeah, I loved Fox Engine, and wished Konami kept investing it in, but do we really expect them to make the right choice? Of course we can't, so they serve more Unreal Engine slop."
You totally pick me up here.
I even claim Kojima and his...
It really is an absolutely outstanding support from HelloGames for No Man's Sky, f'n unbelievable.
It's still beyond me how they could ditch FOX Engine ... for UE5.
Metal Gear Solid Delta: Frame Eater.
I think it's pretty safe to say that across all platforms, the first 5 to 10 million buyers have probably always been the most loyal ones, no matter the quality nor quantity of software support.
No big deal (well, maybe it is), but:
They're working on E-Day with UE5. And Gears 1 was UE3. I wonder why they didn't use UE5 for Gears Reloaded, too.
Wouldn't it have been a much, much better way to revive and promote this iconic franchise again?
I mean even MGS3 was remade in UE5 from scratch, despite being older than Gears 1 and not even running on UE originally.
This are these kinds of business deci...
... because you know as well as I do there's a difference between "bringing" and "bringing back".
And in:
Simply continue to publish them as new current owner.