drunkpandas

Contributor
CRank: 16Score: 120360

The fact that you can build up that many supplies and win an online match without a video feed from the TV is ridiculous.

6187d ago 1 agree2 disagreeView comment

I don't want to spoil anything, but the story isn't really written as a co-op campaign. While you are playing in a squad for a lot of the time, it's not the same person fighting alongside you at every turn. That would make it difficult for the second player to keep changing characters during gameplay.

6189d ago 1 agree0 disagreeView comment

The lighting is definitely amazing. Even though almost every setting is dark and dreary, the lighting makes everything feel fresh.

6189d ago 1 agree0 disagreeView comment

Yeah Guerilla Games did an amazing job with the visuals in the game. It's extremely immersive.

6189d ago 2 agree2 disagreeView comment

The multiplayer is insanely fun. I have a feeling that people will be playing this for a long time, especially with all the class unlocks.

6189d ago 3 agree2 disagreeView comment

Based on my play time, I think it stands up without the Halo name. The gameplay is solid and fun. It's easily the best controls on a console for an RTS game.

6191d ago 1 agree0 disagreeView comment

Since the SF2/MK2 era, for me, a lot of fighting games have turned into button mashers. SF4 hearkens back to that era and I find myself doing moves that I know almost all of the time instead of just mashing buttons

6191d ago 0 agree0 disagreeView comment

Whichever system you're playing on, it's better to use the MadCatz FightPad or even the FightStick, if you can afford it.

6191d ago 0 agree0 disagreeView comment

At first glance and on the surface, Halo Wars seems like an overly simple RTS. Digging down more, it really is a pretty deep game that satisfies both new and veteran RTS players. Ensemble did a great job here.

6191d ago 2 agree1 disagreeView comment

Yeah, no dice there. In the demo, the campaign only has you playing as the UNSC. In multiplayer, you can be the UNSC or the Covenant.

6216d ago 0 agree0 disagreeView comment

Yeah there's no reason Microsoft won't port this over to the PC if the sales are very strong, which I anticipate will be the case.

6216d ago 0 agree0 disagreeView comment

You're right, Ensemble knew how to make a sweet RTS game. Too bad they got shut down. A team at Microsoft is now supporting Halo Wars with some DLC and such.

6216d ago 0 agree0 disagreeView comment

Nope, no voice controls or anything like that. It's a simple, clean, sleek control system.

6216d ago 0 agree1 disagreeView comment

@greyishfox - Completely agree. However, most of time people don't do things politely. It usually ends up with people acting like 3 year olds. Sad, really, that most times you can't have intelligent discussion.

6216d ago 2 agree0 disagreeView comment

@taz8080 - I think the LOTR RTS did a fairly good job at controls, but Halo Wars really takes it to the next level of simplifying everything for a console. EndWar went another direction with the voice controls, but Halo Wars really does a terrific job with the controller.

6216d ago 0 agree1 disagreeView comment

Yeah I don't think you're going to be able to wait. I have a feeling this will be the biggest selling console RTS of all time.

6217d ago 0 agree0 disagreeView comment

@greyishfox - I've only played the demo of EndWar and haven't played C&C3 on a console. I would say based on the two demos I've played, Halo Wars is more enjoyable than EndWar.

6217d ago 0 agree2 disagreeView comment

That's a whole different topic, but yeah, you're right. Making up stuff to grab sensationalist headline traffic isn't right either.

6217d ago 3 agree0 disagreeView comment

@dubbalubagis - You'd think it would be easy to do, right?

6217d ago 0 agree0 disagreeView comment

It's pretty sad, actually, with how many stories are getting ripped off.

6217d ago 2 agree0 disagreeView comment