They're never actually 'bad.'
I can't think of a single recent Sony AAA that's actually bad. The Order was decent, but it's still not a bad game by any stretch. They're all either great or good.
The Last of Us is considered by many to be the magnum opus of Sony's first party stable, and I agree.
I wouldn't go that far, but then again, TLOU2 is my most anticipated game period, and admittedly, I'm a huge TLOU fanboy.
Agreed. Unless a game is full on multi-player, it's often compromised. Single player games are at their best with no MP mode attached.
Lol. Yes. "Anthem's latest patch releases, and fans aren't happy." Something to that effect.
Carries a totally different implication now. It used to mean a game's code was *thoroughly* finished and discs were ready for production. Now it just means you can 'play' whatever the developer has cooked up, even if it's under cooked and not ready to play.
YESSSSS.
I fear this just isn't possible with the current IW team, but I'll give it a swing.
Cut the menu bloat. These recent menus are a bunch of nonsense. Horrible interfaces that aren't streamlined. Let me back in and out of menus with ease, and cut the dumb, excessive loading. Get rid of silliness like specials, flying, sliding, etc. Keep it modern, more like Modern Warfare (Call of Duty 4) which is still unarguably the best.
If you have to have mi...
Because Sekiro is a ninja guy and everyone wants to be a sweet ninja! The only problem is, well, it's too harrdddddd. 😭
Agreed. Can't hack it? Keep trying til you do, or don't play it. You lazy, corner cutting crybabies aren't getting your diaper mode. Not going to happen.
Learn the game, learn the patterns, and up your reflexes. FromSoftware isn't going to coddle you.
Careful. You could get death threats talking about a Sony product like that here.
It's an experiment. Exclusives have nothing to do with anything, though, were I to build a PC, I'd definitely want it to be more powerful than the PS4 Pro, and Xbox One X too for that matter.
Tomb Raider is so old, storied, and beloved, that it's getting what many would call "The Mario/Zelda free pass." Instead of objectivity, nostalgia and 'Lara Love' rule the minds of critics and gamers alike, even though I'm pretty sure this was the worst rated TR game.
I personally prefer the 2013 reboot. Rise was alright. Shadow was serviceable.
I hope so because I myself was skeptical, but took the plunge and preordered. The setting won me over along with the trust in Sony IP quality.
The train completely disappeared from my game. When I bought a ticket from a teller, it took me to a dark loading screen with the revolver icon which was not supposed to happen. After a few seconds of that, I'd be back in front of the teller with no money deducted. What was supposed to occur was a scene of a train rolling in. So I restarted the game after already pouring countless hours into it. Bug One.
Bug Two. At Horseshoe Overlook, I came back to find members of the...
Nope. Sure don't. Plenty (including myself) don't necessarily like the game play. It's not particularly fun to play. It's aggravating and something I'd rather not do.
I'm not complaining because I "dont wanna play through an epic design setup." I'd love that. I'm complaining about the cumbersome, unintuitive nature of the controls. It's especially bad when it comes to missions in claustrophobic settings.
Look ...
There's nothing wrong with it, but stop telling the public that these "freakers" aren't (essentially) zombies. For some reason, a combination of developers and fans are insisting that these antagonists are not zombies. Why not let people call them what they will?
Yes, there are some variables that pull the "freakers" out of the circle of zombie convention, but there's more than enough in the case of these freakers to label them zombies as we...
No, no - it's not that I wanted to leave the mission, but I'd prefer the parameters to be a little less rigid. I don't think we should be able to gallop off into the distance, but let me grab some loot without NPCs shouting at me to 'get a move on.'
To make matters worse, most movement felt like a cement boots affair. This mission in Annesburg (late game) where you're going through a factory always reminds me of the general mission tedium in Red Dea...
GTA V annoyed me in many ways too. Running too close to a lamppost or telephone pole actually meant falling over. Wasn't that way in L.A. Noire. The physics weren't annoying and stupid. Then they went back to that with GTA V.
I just got through Observer on Game Pass and am now working on Layers of Fear. Really happy with GP at the moment.