No. It’s all about their content. If it’s purely cosmetic, or can be directly earned through payments with in-game currency (UC4 MP), then they’re fine. Honestly, I don’t mind loot boxes. Going for cool cosmetic items in CoD WW2 has been pretty fun. Pulling some crap BF2 and NFS Payback, and putting progression through loot boxes is where there is a thick line.
Could be the impatient children demanding they get everything the second they want it, or it could be the PlayStation haters getting upset that PS4 is getting great support even after its 5th year.
Somehow, I doubt it.
@KribWalker Polygon is a very poor example to defend your argument, considering that yes, the website is in fact partially owned by MS. Polygon is a CNET website, a parent website that is partially owned by MS. They might not have a big influence over Polygon, but there is an influence nonetheless.
Share Play and Share Factory are far better than any Xbone equivalent, and the Recording feature is far more functional on PS4. The only feature I can honestly credit XBL for is game gifting. Beyond that, XBL is a jumbled up mess by comparison. There really isn’t anything the service does that’s new or that PSN doesn’t.
The way this article is written, it seems pretty late, especially people have been bitching about this for years and the fact that Sony has made it clear they’re trying to get it out this year.
I think you’re completely misunderstanding my comment. I’m not saying it because I care for Remedy’s work; I’m saying it as a common sense if they actually want their game to be successful this time around. I feel like they put a lot of time and money into Quantum Break, yet the yield was next to nothing.
Maybe you should be criticizing the Xbox community for hyping it up to the stars, and then hardly any of them actually buying it.
That complaint is more or less related to the fact that MS supposedly has all these in-house studios, and yet they’re still developing the same tired franchises. Remedy is a multiplat developer; they shouldn’t be dragged into Xbox’s shortcomings when Xbox users by and large aren’t buying their exclusive products.
Just don’t make it another Xbox console exclusive, unless they want it to sell like crap.
Sounds similar to what Uncharted 4 has: mostly cosmetic items that can all be earned through gameplay and bought with in game currency. Not a bad system at all.
DriveClub is easily the best looking racer on console.
600K? Don’t you mean 300K? Plus, you’re talking about a free demo that was given to specific people. Of course they’re going to play it; doesn’t mean they’re gonna buy it, though.
I have a feeling this will be average at best in critic scores, won’t sell all that, and the community will dwindle down to nothing within months. Just doesn’t seem like a game that a lot of people are going to pay $60 for, and it doesn’t seem to be recieving much attention outside of forced articles like this.
This game got a lot of crap from some people, but I thoroughly enjoyed it. The graphics weren’t great, but the single player was a good experience, and the multiplayer was extremely fun and unique. Only real issue was it should’ve had co-op at launch. Not sure why it got so much hate, though.
Best selling MH by a huge margin. MH has returned to its home on PlayStation.
Not really.
If I ever decide I give enough of a crap about this guys work to want some shovelware titles for my Switch, I’ll give him a call.
Some amazing people just choose to ignore greatness for the sake of some imaginary allegiance.
So basically it’s the same system that Uncharted 4 implemented. Not bad.
To be fair, Lego City Undercover isn’t an exclusive, and those other two weren’t just straight ports; they added new content that wasn’t previously available.