Has anybody who played Mirror's Edge not liked it? All I read about it online is praise. It was a great game.
I didn't really follow the storyline as it was boring and visually too different from the actual game. But the gameplay was phenomenal.
And Dead Space was awesome. I'm not interested in multiplayer stuff. Just give me a good follow-up to the first game, and I'm happy.
Please let us know the marketing budgets for Move and Wii.
You obviously know these numbers, how else could you say the things you say, right?
Stop listening to the bullcrap taglines you're fed.
Indeed it doesn't. In Minority Report, Tom Cruise wears a data glove with small lights on his fingertips.
If you added that to your hand, Kinect would have no trouble at all tracking the lights and your fingers. But it's impractical.
I merely pointed out a fact.
Not sure why you and all the disagreers are gettings so defensive right away.
The comparison between the GT5 demo and the final build is particularly interesting.
It shows a considerable loss of texture definition in the final version.
http://img201.imageshack.us...
P.S.: I think 720p mode may actually look better. QAA and horizontal rescaling tend to make things blurry. 720p with 4xMSAA sounds a lot better to me.
Since you two smart folks suggested I quit my job and didn't believe what I had to say, even though I've been working in this industry for 15 years, maybe you prefer to read it on Digital Foundry's tech analysis instead.
<<the resolution shifts to 1280x1080 with 2x quincunx (QAA) when the 1080p mode is engaged. So we're NOT seeing anything like native 1080p resolution here.>> End of quote
"Sony do a bible?"
Yes. It's called N4G.
I'm glad Kinect didn't end up with Sony. They probably would have locked down the system entirely, securing the USB against interfacing with anything other than the PS3.
We wouldn't be seeing all this app development and research without open source drivers.
Except the sensors don't confuse each other. There is at least one video of somebody using 2 Kinects at once, and they both work fine.
Uh, maybe you should rewatch the video this article is about. It shows a 3-D representation of the person using Kinect.
Of course Move hasn't done this because the Move controller is its only tracking point.
Downsampling only causes jaggies if the wrong filter is used (i.e. something like nearest neighbour).
Using Bicubic, Mitchell or similar, downsampling from a higher resolution source actually *smooths out* the image.
This causes a slight blurring, which is why filters such as Lanczos have sharpening built into their interpolation curves.
A 1080p Blu-ray re-encoded to 720p looks perfectly fine at native res. Of course the loss of detail becomes obvious...
Quality tops quantity.
These numbers point out again how Kinect is more of a system seller than Move. And it makes sense, because Kinect appeals more to casual gamers who don't own the console yet.
If Sony or another big Japanese company had a tablet on the market, you bet that nobody in Japan would even look at the ipad.
"Xbox 360 add-on sold 26,000 units in its first day on the market. This number is supposedly half of what PlayStation Move sold on day one."
Day 1 sales PS3 = 52,000 (100%)
Day 1 sales 360 = 26,000 (50%)
----------------------------- -
Install base PS3 = 5.8m (100%)
Install base 360 = 1.4m (24%)
This is a pretty significant success. On 1/4th the install base, they sold half as many units.
Building a proper sentence really isn't "in" anymore, is it?
Translation for you:
Awful lingo is awful
Maybe someone should make a game in 800x1080. Less pixels than 1280x720, and yet they can call it 1080p.
With this method just about every game can be released in 1080p because it requires less processing power than 1280x720. Wouldn't that be great?
When you speak of 1080p, *nobody* assumes you mean 7166x1080.
If you mean a different resolution than the accepted standard of 1920x1080, you're going to have to specify the horizontal resolution as well instead of just calling it 1080p.
Since when is COD considered 720p? It runs well below 1280x720, so of course it's not 720p.
And what do MKV videos have to do with this? MKV is just a container format. MKV videos can have just about any resol...
They're going to shoot well past the target of 5 million unless they can't produce enough units.