I think there's something quite telling in that jump initiating with "whining about the subject matter" to bringing up "censorship." You're only fooling yourself if you believe a game's content is but a hair's breadth away from actual censorship when a few people get on their soapbox about it.
Also, examining--with the chance of complaining as well--about an artistic work's themes and subject matter is standard across every medium.
I don't think that's the best comparison. BF1's War Stories still had a narrative through-line with detailed cinematics. This looks to be more like the Situations from R6: Siege.
This site has unceremoniously made dev count comparisons the next insufferable thing so thanks for that.
*try the new difficulty
EDIT: A very late response but I was banging my head after seeing that mistake.
Update response: looks like they're going with Avalanche's Apex Engine after all.
I apologize for that. Now I'm worried that framerate is going to be sacrificed (save for potential performance modes on upgraded hardware).
The best way to avoid a bad language mark on here. ;)
Indeed, it does look insane.
I believe it was mentioned to be running on id Tech 6.
RAGE was a solid challenge on its hardest difficulty (in the base game). I've been antsy to go back and try the new DLC that came with The Scorchers DLC.
"Why the hell they're doing a RAGE 2 when the 1st Rage completely BOMBED!!??"
Incorrect. Pete Hines said years ago that RAGE netted them a profit and was up for a potential sequel. People need to stop pretending everyone slammed it back in the day.
USA Collector's Edition w/ actual revolver modeled after Dutch's shown in the trailer.
Go all the way this time, Rockstar.
It is too--for what it's trying to accomplish. Modestly-priced, bouncy brawler utilizing R@D's technical ability.
"If you don't try new things, it becomes easy to stagnate. Props to them for having ambition and wanting to try new things and grow as a studio."
I think this is--surprisingly--one of the most thoughtful takes on the trite negativity on here. It's easy to just play armchair-publisher and ask "why not dedicate resourses to what I want?" but it's apparent that the money wasn't there. They're exploring different avenues b/c that appear...
And here I was anticipating the XOneX-enhancement update. :/
I've actually had a review resting on this for a while too. My mindset was similar to your own: jumping from an overly-constrained, dreary shooter to a bounce-house brawler looked like a great direction for them (if only as a diversion).
EDIT: In fact, I think I'm going to invest time to finish it!
A large part of that is due to the launch. The PC and PS3 versions had it pretty rough, the PC to a much larger extent. It's easy to point out some design flaws as well. For me? I think it's one of the most underrated big-budget games of last gen--considering just how easy it was to get 9's and 10's for other popular titles.
@bluefox
How does having "opinion video" in the title refute my comment? Why do you think you have a point to make despite making 0 effort to understand why I brought up said example?
@Majin
I..think more are familiar with some of his trash on IGN. Prominent example: https://www.youtube.com/wat...
Ah I see. So, a clarification that's quite different from your original statement (dem goalposts).
I suppose the next step would be the discussion of when an 'empty game' becomes an 'actual' one, but I doubt that'll get much traction.
Lucasarts' slow creative death happened way before Disney/EA was in the picture. They had terrible management virtually all throughout the 7th gen, with the cancellations of promising stuff like BF3 and Final Assault (or whatever FPS that was called).
Pretty generic but I'm still really interested in this one.