"In an act of desperation, Johnathan Blow pleas for free advertising from the one man who was at one time his nemesis: Soulja Boy."
-"@coolbeans, your normal is my easy, should you now also not get any trophies?"
That depends on what "my normal" is supposed to entail. Does that difficulty demand I at least convey *some* fundamental understanding of its mechanics in order to succeed? Then I'd say getting some trophies sounds reasonable; HOWEVER, I don't see an issue in locking some or many achievements behind your hypothetical higher difficulty either. Some of the biggest f...
You just walk and *maybe* do a few light activities or puzzle-solving, but you're talking about a different genre now. There's a clear disparity between that and a "Souls-lite" Action RPG with a difficulty option that requires virtually no investment of its mechanics to succeed.
If its easy difficulty makes the campaign a cakewalk then what have you *actually* achieved?
This isn't new for games. If you're basically able to *walk* through the game at ease I don't see the issue with it. It's a fair tradeoff, all told.
Not when thinking in terms of Gears' universe, as seen by the E-Day trailer. The Lancer's "chainsaw" is less a chain than a set a mini-knives sawing through whatever it touches.
But that's all dependent on what sort of conflict scenarios the fiction has established. Remember that the chainsaw lancer is also necessary for clearing debris on top of being a great short-range tool to mulch close enemies. Making that standard issue for *every* soldier is...
They'll absolutely love the mayhem *if* they take to the rubber-bones physics system.
An easy recommendation for PS players looking to goof off with friends. The little things like locomotion, cosmetics, etc. make it a better 'rubber-bones fighter' than Gang Beasts imo.
And I get that too, even if I didn't. There are some great qualities to it.
Haha. I knew Gutterpunk's name would pop up before reading.
But... Helldivers II is technically GaaS and that deserves continued support.
You only need to scroll up to see this in the description: "Concord is already shaping up to be a heavyweight hero shooter I could easily see competing with the genre’s giants."
id would deserve major props if they rolled the dice on *either* of those choices.
You do you, bro.
If we're being honest, that's not really a *huge* hurdle to overcome, especially if comparing launches. From what I've seen, it could be a pleasant surprise if you're able to mute the obnoxious personalities and focus on mechanics.
I'm always suspicious of high Destiny/Destiny 2 scores, given the final result I've played. I mean, it's great if The Final Shape actually *shapes* up to be a fitting and resounding conclusion for fans, but it's amazing just how Bungie were able to drag their heels on this story for so long.
Same here. But there is something to a certain game or storytelling concept that pushes me to being more excited than I typically am. Even if they were silly distractions, the meta-commentary and genre shifts in the Time Breaker episode (along with the writing) were the perfect kind of Remedy goofiness. It's damn near impossible to think of another big-budget developer doing that sort of thing.
Not exactly the vote of confidence you want to see for a live-service game.
Worth noting that I *am* in the minority opinion on this one. I'll fess up to that. The critic/user average seems to value it as a pretty good game.
I'm getting too good at guessing who's the reviewer in these cases. lol