CRank: 5Score: 29380

Holy crap, of all the games in history that deserve a remake Watchdogs is nowhere near the top, not even close.

1634d ago 7 agree2 disagreeView comment

'Stability' aka close some hacks and update some certificates.

1634d ago 3 agree0 disagreeView comment

Pc is a big platform but this is a playstation site so thats why you will get these replies.

1636d ago 2 agree7 disagreeView comment

It looked lovely, but you can tell it's an evolution over Horizon 4. Perhaps the PC version has higher quality settings available. Horizon 4 was a stunning game, it still is. I didn't quite see the leap I expected for this though on a new generation of consoles.

I'm starting to suspect that some games are being held back because they are on so many old and slow platforms like Xbox One.

1678d ago 5 agree12 disagreeView comment

Perhaps you should try any cheap SSD in PS3. The machine boots in 25 seconds and loads games much faster particularly ones stored on the hard drive.

1690d ago 0 agree0 disagreeView comment

If there is a 60FPS mode then it'll obviously give up a lot of resolution, a lot of quality settings or a fair bit of both. So let's say you clean halve the resolution to get 60FPS. That's a trade off. Only dim witted people Robodrake think the game can look the same when the same hardware has half the time to render a frame.

There is no free win when it comes to console performance.

There is a reason why they showed the 30FPS 'quality'...

1693d ago 2 agree0 disagreeView comment

Trade off for 30FPS with some obvious lighting limitations on the characters as DF pointed out repeatedly. Metro Exodus Enhanced for PC though comfortably outstrips anything in terms of lighting. Major ray traced lighting engine, beyond any game seen on consoles thus far. It's a 100FPS game on a 3080 too thanks to DLSS. Even a mere RTX3060 does 60FPS.

It's unlikely the consoles will be able to match that even in future because of the limited ray tracing performance,...

1694d ago 1 agree4 disagreeView comment

Considering the game is not at all optimised specifically for PS3 it seems decent where the code is basically pre-alpha. Holding somewhere around the 25FPS level much of the time, with obvious steep drops.

Not playable really but with a few months worth of effort by the developer it's likely it could have been a workable version.

1702d ago 0 agree0 disagreeView comment

How can Series S only deliver 1/6th the pixel pushing performance of Series X?

That's absolutely dismal!

1704d ago 3 agree5 disagreeView comment

It's no better on PS5.

The points made apply to the engine, the argument is made that really the PC should be doing better than it is. But then it's only really a console game and thus restricted by that.

1711d ago 5 agree3 disagreeView comment

Honestly? Honestly PC is the better version as everyone would expect. Higher settings, higher resolution, unlocked framerates, ultrawide support. The video obviously shows everything is a little cleaner and more defined.

It's not a huge gap because this is just a port, restricted by console hardware at inception.

But anyone with a PC that has experienced the best versions of Horizon Zero Dawn, Death Stranding or Become Human will appreciate that this ...

1734d ago 18 agree7 disagreeView comment

PC is just essential and the number 1 platform now. Every PC title, every Microsoft title, reams of Sony games on the way. Best versions of all of them. Endless emulation of decades worth of classic titles, near flawless Nintendo emulation even of the Switch.

The platform has grown to be huge and is accelerating with every decision to put all the best console games at the mercy of PC's hardware muscle. Wonderful time to be a PC gamer.

1782d ago 12 agree15 disagreeView comment

900p and medium settings. It's nearly as good as what a five year old midrange PC could do on this game. Great stuff, give them some credit.

1791d ago 3 agree2 disagreeView comment

No correction required. 'At a low resolution' means just that, the game runs as low as 1600 x 900 on Series X.

But as you feel in a pedantic mood, maybe I should look at your reply:

'Double rendering' is not an accurate description of the game's split screen mode. Double literally means two identical elements in this context. The correct terminology would be that there are 'dual' renders which means two parts or two distinct el...

1816d ago 2 agree3 disagreeView comment

Considering Series X is a supposed next gen machine and it runs this game 30 frames per second and at a low resolution of just 1600 x 900 then I would call that extremely disappointing. Not the best optimisation all round.

When you look at Watchdogs Legion performance Series X was also only equivalent to an RTX 2060 Super or an RTX2070, actually a bit slower all according to digital foundry on that game. Same for Hitman 3.

Realistically on these demanding...

1816d ago 3 agree3 disagreeView comment

Valhalla was special circumstances favouring the consoles, real world performance for PS5 was a 5700XT.

Varies game to game with that one favouring AMD hardware. 5700XT is on average ever so slightly slower than a 2070 Super to the tune of a couple of percent.

Turn on ray tracing though and relative performance of Series X was actually a bit less than an RTX 2060S on Watchdogs Legion....

1843d ago 5 agree10 disagreeView comment

Pretty much, maybe a little more on the bottom end for the consoles. https://www.techspot.com/re...

1440p and 4K tests.

I mean 4K high settings on Destiny 2 was averaging 66FPS, this test is from mid 2017. The game is a bit faster now too.

These consoles better be able to at least match a now four and a half year old GTX1080 otherwise they should...

1843d ago 2 agree1 disagreeView comment

Babadook starts off saying 'false'

Then backs that up with 'rumours.' Hahahah good joke. How about facts from Sony? https://www.eurogamer.net/a...

PS5 had more memory reservation initially than Series X, because it had a higher resolution UI, native 4K and 120FPS. The machine has about 13-13.5GB usable. ...

1843d ago 0 agree1 disagreeView comment

PS4 had about 5.5GB total usable for devs, of which most games used 3-3.5GB of that as video.

In the case of new consoles you can estimate video memory usage no more than 9GB, and even that's pushing it.

1844d ago 2 agree2 disagreeView comment

Not. A. Chance.

Allocation is also NOT 'used' before you try and go there.

Developers have 13.5GB available on PS5 for example. Sony wall off 2.5GB for various OS operations, including a high res always in memory UI that eats a chunk besides other background processes.

That 13.5GB has to fit their audio, game logic, AI, entire game execution and the like BEFORE you even get to typical video memory use.

In the ...

1844d ago 2 agree3 disagreeView comment