I thought about this until I played it. Machinegames is an FPS studio clearly - and they excel at it. I’d rather they play to their strengths as much as possible.
Would not mind another genre from them, sure. But they made indy really work well in FPS.
There is also the problem that when you work on for something for such a long time in this field, some of the tech back end is already a decade old by the time of release.
Won't be the case for the next TES. But Starfield has been kneecapped by its ambition and engine.
What is the virtue signalling in this game?
Hence why the shift towards GaaS...
A WB Executive would look at this figure and say "Well, if Cyberpunk was a live service game we'd be selling millions every month!" like how they looked at Hogwarts Legacy and came to that conclusion........ 💀💀💀
I mean it's an Indiana Jones game. A fun swashbuckling adventure; as long as the story respects the character with high quality cinematics, we'll be okay.
My only qualm was the fact that it was an FPS. Kinda wanted that old Lucasarts style, Third Person adventure instead; but I hear the devs nailed it despite the reservations.
Currently debating if I should play it at launch or wait for the PS5 version which should release with fewer release probl...
Did you use a calculator to record this? 😭
In the future, I really hope this doesn't become a Series S situation, where developers HAVE TO support the weaker Handheld counterparts and compromise on the full release.
This game looks so good on Pro!
Right around release, so many people were talking about Hellblade 2 but AWII just blows that out of the water with art direction and fidelity.
Really hoping to get a physical copy.
This is like asking Elon Musk if Twitter can run an iOS 15…
Does nobody in the comments section actually read the articles anymore? You just comment on the headline.
God damn the illiteracy on this site is worrying.
Your ass didn’t read the article.
Such shuffles are not unheard of. There may have been unforeseen circumstances that have taken place. Having somebody to help steer the ship once the position is opened up is better than no direction.
At this point most design/art bibles are already set, and the game director is helping the game become feature complete. The new creative director should help hone in the cinematics, designs, whatever remains of the story much easier than having to start from scratch for bot...
You do have to consider that N4G here is a quite minuscule group that mainly focuses on Single Player experiences.
It's a much smaller microcosm that appreciates Campaigns more than a lot of the Online players.
The comment section has been critical of GaaS since... damn, since the site launched I think. We've had some Destiny love when it launched first but that was it.
I knew they had a "plan". ;)
RE:Carnage Storyline - I'd keep my eyes open for the next 3 to 6 months!
It won't be a DLC.
I can’t wait to see the final product! Really talented team. I have been really looking forward to this one.
Even though half the people here marked this game dead because of “SBI” and “DEI” that they all hate…
Art teams rarely disappoint in these.
@Michiel1989
All you chuds care about is sexuality and gender, it's hilarious. You've turned into the SJWs you've targeted and hated, getting triggered by anything and everything 🤣 https://i.imgur.com/dMBfwtF...
It sounds like you are just mad the show Lara's bosom is not as big as your triangle titty delusions.
He worked only on the Campaign, which was the best part of the game that got hogged down by GaaS.