Thank you fellow dev 🙏🏾
@Tacoboto -
Not every practice is going to work for every engine. It requires finesse and understanding. You can't expect to throw shit in there without care and expect it to work without any worry or attention to optimization and detail.
That's idiotic.
Do you blame Photoshop when you throw in 200 Smart Objects at the same time and it starts to lag? Just because you CAN do certain things, doesn't mean you should do it in e...
Give this presentation in the article a watch if you are interested, by the very same UE developer, he shows EXACTLY how you can avoid these pitfalls with the stuff that's already in the engine: https://www.youtube.com/wat...
They always have people helping show methods, but those methods are already in the engine. And I said almost all issues. There are many methods of working inside it. For the methods that don't work, that's when you have new features added to help with the situation.
The engine is a tool at the end of the day. If you don't know how to use the tool properly of course you're going to have issues.
Give this thing a watch if you are interested,...
Daily reminder that almost ALL Stuttering issues are caused by common bad development practices and are not inherent to the engine.
One of my friends is the designer of this game! He actually did such a great job. Make sure to support it!
Also I'm hearing through the grapevine that there may be a PlayStation port coming 😜
This company has been looking for so many excuses lately:
1- It was the anti-woke crowd. (I hate the anti-woke crowd, fuck them)
2- It was the lack of interest in franchises (it's just their failure to realize those franchises)
3- Their company had grown too large
3- It is now the Organized Campaigns
Did I miss anything else?
Y'all need to fucking stop with this tired tactic of "female cuz politics", it was just not a good game enough to pique interest.
Yeah, something tells me Physical Media will be reserved more for "Collector's Edition" type limited releases. :(
I do see Physical Media making a comeback in the future with the SSD technology becoming cheaper and cheaper to produce every passing year. But it requires a big publisher effort by one of the big three. PC is already gone. Nintendo is going in this direction, but they may not be enough.
Microsoft led on with Double Layer DVDs and HD-DVD(rip lol) for 360. Sony led the way for Blu-Ray with PS3.
Whatever these two decide will be the deciding factor for the ...
Definitely not worth it at the moment, especially in the current economy. Better to save it for next generation.
Looking forward to not buying it full price.
As somebody who has worked with one of these. I can tell you that the tech IS there in the engine when we work on that stuff; but only if a developer chooses to use it.
Hence why we call it a tech demonstration. And when that demo comes out it takes a while for people to adapt to the new stuff, and sometimes has to be built up from the ground with all the new additions in mind (such as the World Partitions, Lumen and Nanite that launched with UE5)
Gotta q...
And the game releases back then didn't have the hurrah they did now; we'd hear about the game maybe from a magazine or a friend who's got that dope console. 😂 Good times.
Feels like I'm getting old.
Back in the day, if you were to buy a game. That'd be it. You'd get the disc, that'd be your game. No patches. No
Day 1 stuff. Nothing. 😂
Miss that time.
Agreed
Their approach to GT7 has felt very much like Live Service than any previous GT.
With Forza on PS soon, I hope Polyphony Digital finally wakes up and moves on from this GaaS stuff now that they have competition.
Okay, I see where you're coming from! :) But there is a reason I said "common bad development practices " that's the key sentence here.
Most of those practices have developed with the age of Online Tutorials, ironically. A blessing and a curse. While there's some great advice out there, but for every single one, you have five people running ridiculous code on Tick, tons of hard references (e.g.a hard reference is basically like loading the actual asset...