I think it really depends on the game.
Same approach can't work for every game; MGS Twin Snakes tried to bring in MGS2 gameplay improvements to MGS1, and it suffered the consequences; MGS1 was designed with limitations in mind. Enemy count, elevations, FOV, line of sight. All of that was incorporated to the part of the design.
So if MGS1 was to get the remake treatment again; they'd have to keep the gameplay limitations, which may serve as hindere...
Supposed to be like an early Origin story. Makes sense!
Fun fact: The actor also played Dexter Morgan in Dexter Original Sin!
Unlike what we may personally think, most AC games have received generally favorable critical acclaim and managed enough commercial success to warrant an uncomfortable amount of sequels. 😂
I'd be on board!
It could be great! He worked as Design Director on Arkham: Origins & Game Director on Assassin’s Creed Mirage, Valhalla and Origins.
I think this is a great sign that Rocksteady is shifting back to a Single Player experience after Suicide Squad.That's reason enough for me to celebrate.
Learn before you speak. It can't come at the very last. Any practiced developer will tell you that.
Optimization is a "journey" so to speak. Otherwise systems snag, chug, collapse or features get wholly removed during that last stage because they can't make shit run.
The headline is a bit click-baity. But his words of wisdom here are essentially: “they keep leaving optimization for last” (paraphrasing).
In well-developed studios like DICE, Epic Games, Kojima Productions, and Rockstar Games, optimization starts happening during feature implementation. First, features (Well thought out & R&Dd) are added, then once they work, the optimization process begins right away.
It is not an easy method. It takes time, but...
Yeah...This is also using one of the early versions of UE5 which did not have quite a bit of the optimization the current engine version has right now.
The next few game patches will bring up the performance a bit purely just by engine upgrade.
Much better for his heart.
Whomever WOTC picks for BG4 has some quite big shoes to fill. If it can’t match or surpass Larian quality, it is best to focus their efforts on another property within the D&D umbrella, better to avoid the fire 😂
thought it said starfield and i got excited 💀
I do appreciate that this man pushes for Quality over Quantity. Wish more CEOs were this way.
Scissorman is literally spreading misinformation lmao https://en.wikipedia.org/wi...
Giblet is correct.
@anast - We truly live in the darkest timeline.
So baffling. All this data practice is one of the biggest scams in the whole world, happening right under a ToS, and with so little consumer protection for the future.
They have kneecapped an entire development generation with Series S. I get why, to offer an affordable system in the market. But man, that shit is PAIN to develop for while you got 10/10 baddies like PS5 and Series X 😭.
Tell me you're not one of those Gamers who believe Turn-Based games don't have "Gameplay"? 😂
I grew up on this stuff. Adding it to the art collection!
I do hope the next MK iteration goes back to the core of what made these characters appeal in the first place. A few of them lost their edge - I think I've had enough with some of the auntie designs 😂
Can't wait to find out. Hope OD comes to PlayStation as well as soon as possible.
Don't let this franchise die. MGS Collection Vol 2. now, need MGS4 and Peace Walker on PS5 already!