Learn before you speak. It can't come at the very last. Any practiced developer will tell you that.
Optimization is a "journey" so to speak. Otherwise systems snag, chug, collapse or features get wholly removed during that last stage because they can't make shit run.
The headline is a bit click-baity. But his words of wisdom here are essentially: “they keep leaving optimization for last” (paraphrasing).
In well-developed studios like DICE, Epic Games, Kojima Productions, and Rockstar Games, optimization starts happening during feature implementation. First, features (Well thought out & R&Dd) are added, then once they work, the optimization process begins right away.
It is not an easy method. It takes time, but...
Yeah...This is also using one of the early versions of UE5 which did not have quite a bit of the optimization the current engine version has right now.
The next few game patches will bring up the performance a bit purely just by engine upgrade.
Much better for his heart.
Whomever WOTC picks for BG4 has some quite big shoes to fill. If it can’t match or surpass Larian quality, it is best to focus their efforts on another property within the D&D umbrella, better to avoid the fire 😂
thought it said starfield and i got excited 💀
I do appreciate that this man pushes for Quality over Quantity. Wish more CEOs were this way.
Scissorman is literally spreading misinformation lmao https://en.wikipedia.org/wi...
Giblet is correct.
@anast - We truly live in the darkest timeline.
So baffling. All this data practice is one of the biggest scams in the whole world, happening right under a ToS, and with so little consumer protection for the future.
They have kneecapped an entire development generation with Series S. I get why, to offer an affordable system in the market. But man, that shit is PAIN to develop for while you got 10/10 baddies like PS5 and Series X 😭.
Tell me you're not one of those Gamers who believe Turn-Based games don't have "Gameplay"? 😂
I grew up on this stuff. Adding it to the art collection!
I do hope the next MK iteration goes back to the core of what made these characters appeal in the first place. A few of them lost their edge - I think I've had enough with some of the auntie designs 😂
Can't wait to find out. Hope OD comes to PlayStation as well as soon as possible.
Okay, I see where you're coming from! :) But there is a reason I said "common bad development practices " that's the key sentence here.
Most of those practices have developed with the age of Online Tutorials, ironically. A blessing and a curse. While there's some great advice out there, but for every single one, you have five people running ridiculous code on Tick, tons of hard references (e.g.a hard reference is basically like loading the actual asset...
Thank you fellow dev 🙏🏾
@Tacoboto -
Not every practice is going to work for every engine. It requires finesse and understanding. You can't expect to throw shit in there without care and expect it to work without any worry or attention to optimization and detail.
That's idiotic.
Do you blame Photoshop when you throw in 200 Smart Objects at the same time and it starts to lag? Just because you CAN do certain things, doesn't mean you should do it in e...
Give this presentation in the article a watch if you are interested, by the very same UE developer, he shows EXACTLY how you can avoid these pitfalls with the stuff that's already in the engine: https://www.youtube.com/wat...
They always have people helping show methods, but those methods are already in the engine. And I said almost all issues. There are many methods of working inside it. For the methods that don't work, that's when you have new features added to help with the situation.
The engine is a tool at the end of the day. If you don't know how to use the tool properly of course you're going to have issues.
Give this thing a watch if you are interested,...
It could be great! He worked as Design Director on Arkham: Origins & Game Director on Assassin’s Creed Mirage, Valhalla and Origins.
I think this is a great sign that Rocksteady is shifting back to a Single Player experience after Suicide Squad.That's reason enough for me to celebrate.