Violence is censored, not sex. Completely the opposite of the United States.
Companies make the consoles as cheaply as possible, and the ridiculously complex and artistic designs that are proposed will never even approach the final look of the product as they are just too expensive and/or impractical to make.
That said, there are often some cool designs that do have some element of practicality to them.
I have every confidence that ND will use all the feedback from the beta to fine tune the final game to perfection. They did the same with the last game.
If the movement speed stays in the final game, it's something I can get used to. I will just have to put more time into the beta, I suppose.
I still can't get used to the "walking" speed of the characters. It seems so slow.
...or wait until someone scans it and posts it on the Internet.
That is exactly what I came here to post. It takes time and money, things that are not in infinite supply, to add these "features" to a game. Resources that are already stretched thin as it is.
Remember that the next time you play a game that was rushed to meet a release date as you wonder to yourself why the studio couldn't put more time or effort into the core game.
Clicking "Disagree" means you actually agree with my comment.
Exactly. Whomever wrote this "article" is completely uninformed.
Clicking "Disagree" will confirm that you are a homosexual.
I recall an article that talked about the incredible water technology that Naughty Dog developed and how the tech actually goes back as far as the first game, how they wanted to use it in various parts of Drake's Fortune (there were plans to feature a water/swimming level in the old Nazi bunker, apparently) but they just didn't have the time to develop the ideas properly.
There's always a first time.
Sesame Street fans were happy, however.
Because it takes valuable time away from developing other core features of the game to implement this crap. Studios don't have infinite time and it's bad enough that some games get rushed out just to meet a deadline.
I've always found the firefights in Uncharted to be a form of puzzle and enjoyed the challenge of how to approach the battles. Although I agree that Uncharted could certainly use some stronger platforming elements.
So true.
Your credit cannot be "wrecked" because someone used your credit card illegally as you are not responsible for fraudulent use of your credit card beyond the first $50, so long as you report the fraudulent use to your credit card company in a reasonable amount of time. That is the law.
I've read the assertion countless times now that 3D visuals somehow "damage" the eyes and not once has a mechanism for how this supposed damage occurs been explained.
I don't understand how 3D can "damage" your eyesight any more than reading. It's akin to claiming that taking a picture can damage a camera.
You know, I was pleasantly surprised. I wasn't convinced that Move could work with KZ3, but this video has changed my mind.
Yes, there appears to be some lag. Hopefully that will be addressed before the game goes gold, but on the whole I think Move support will actually add something to the game for those that want it.
Hands down, Sully from Uncharted.
Love that mustache.
And your attention is not sustained when reading?
At an electronics tradeshow recently I played a demo of 3D Motorstorm and it was absolutely incredible.
I also played Arkham Asylum on an Xbox 360 in 3D on an LG 3D TV that will "upscale" any video source to 3D. It was also impressive, even though the original source material was only 2D. I saw a similar demo with a Samlung LED 3D TV watching a prerecorded hockey game upscaled to 3D (and the TV was only an inch thick, holy crap!).
So I am not ...
Don't forget what they did to the Indiana Jones game that was supposed to be released on the 360 and PS3.