This is my first time watching the E3 video that accompanied the IGN article and all I can say is, HOLYFỤCK it looks good. The on screen characters and graphics are so sharp it almost looks too good.
I see what David Jaffe was talking about. This game is going to completely kick ass.
FACT: Kratos likes goat cheese.
FACT: Kratos played the lyre as a child until he was teased by the other Spartan children. Those children are now dead.
FACT: Kratos' promising rap career was cut short due to the war with Athens.
@Jonny Drama
Wow, there is an actual place that RENTS Wii games? Incredible.
What's next, movies you can play at home on your TV screen? Technology is so amazing.
Nope, never played "Flower". That said, I try to have an open mind about motion controls considering that they DID work quite well in "Warhawk", but sadly no game I've played with motion controls since then has worked (I especially despised the frustrating and unnecessary motion based grenade throwing mechanic in "Drake's Fortune").
I liked TimeShift and thought it was a little underrated. The time control mechanic is actually quite cool, but like the glaive in Dark Sector the novelty soon wears off. Yeah, the storyline is a bizarre mess and the time control aspect is not fully realized with the use of intriguing puzzles, but the graphics are quite good and the combat is satisfying with some spectacular explosions.
I quite enjoyed Dark Sector. It was a challenge at first to nail down the glaive, but once th...
The god-awful control scheme and the annoying death animation mechanic killed whatever desire I had for this game.
I seriously wonder if they did any play testing on this title at all.
"One of the possible control schemes of the game supposedly involves using the Sixaxis to control the beast and the joysticks to control the player character, so simultaneous control was possible."
I seriously hope not. Sixaxis controls are almost always lessons in controller smashing frustration.
I just played the demo and I have to say I haven't had as much fun or felt as badass as I did playing this game.
That said, at least from what I saw on the demo, this game is plagued with some of the usual open world graphical issues as screen tearing, aliasing, object and scenery draw distance related pop-in and some mild frame rate problems. It's nothing game breaking, but the pop-in can be a bit jarring at times.
I am definitely purchasing this game on day one.
My only graphical complaint with the first game was the scenery and texture pop-in. The problem was worse in some locales/situations than others, but it marred the otherwise beautiful presentation in the game. I hope the revised engine addresses this issue.
That said, the team seems to be working very hard on correcting many of the deficiencies in the last game.
MGS movie? What, 20 hours of cut scenes weren't enough for you?
I would love to see a romance between Nate and Sully.
I am going to assume that the issues with occasional screen tearing and texture pop in on the previous game have been eliminated or reduced. They were the only blemishes on an otherwise absolutely incredible game.
The character models look more refined. I wonder which version of the Unreal Engine Bioshock 2 is using. Are they taking advantages of improvements to the engine that were seen in GoW 2, for example, or continuing to modify the base engine that was developed for Bioshock?
With perhaps one or two exceptions, movies that get their source material from a video game have all been abysmal failures.
The upcoming Prince of Persia movie looks like it could be the one movie that breaks the video game movie curse, but I won't hold my breath.
Ah, I see.
Despite the lack of presence of this game on the 360/PS3, I am still looking forward to it. Although I will likely buy the PSP or PS2 versions of the game.
That's because it is. The game is releasing on the PS2, Wii, PSP and DS.
The trailer has images that are reminiscent of the famous folios of Leonardo da Vinci, and 1519 (the date of Leonardo's death) isn't exactly ancient.
Anyway, the trailer appears to confirm the rumors that the game will be set in Italy.
It's hard to say if the game will outperform GTA IV in terms of visuals, but I did notice that the game dealt with the draw distance problem with a blanket of perpetual fog. I hope that was an atmospheric effect and not a technical limitation of the game, which does look incredible.
It is not a Wii only game. There are also DS, PSP and PS2 versions.
It's going to use an ultraviolet spectrographic camera, identical to the one used on the Hubble space telescope. The camera will have the ability to peer deep into the cosmos, well beyond your living room.
Perhaps your camera will discover intelligent life outside our solar system, because there isn't much in this one.