April is my last month with HAVAmedia, thank you for the past 7 years!

Cat

SuperContributor
CRank: 68Score: 1665925

Not to make the guys below you feel bad - but I think this is about the cutoff point.

6011d ago 0 agree0 disagreeView comment

It's really a blast to play with.

@CadDad, depending on how much directed content they enjoy, you may be right. I can see my niece and nephews be busy for ages, though.

6011d ago 0 agree0 disagreeView comment

Thanks guys! All codes are sent out now.

Please feel free to let me know what other games you guys would be interested in.

6011d ago 0 agree0 disagreeView comment

er, the WO-man! (too cheesy? yeah...)

6011d ago 0 agree0 disagreeView comment

I'm sorry you did not like it. I had the opportunity to play the game at PAX and thought our readers might want some hands-on impressions. Like my impressions of the handling, the ability to detect a course amidst fuselage, or that I think the game is like Burnout-meets-MarioKart.

6011d ago 0 agree0 disagreeView comment

The thread has more specific info - like that the codes are US

6011d ago 1 agree0 disagreeView comment

I thought it was a great piece, i wish I'd been at AGDC to hear Jon deliver the presentation in person!

6013d ago 0 agree0 disagreeView comment

Yeah, the first time I retried a level I had a weird moment of thinking I'd really lost it, that I couldn't remember a puzzle or had botched the previous one so badly it was unrecognizable!!

Really great puzzle game - I think it might be the hue of the furballs that doesn't suit me aesthetically - pretty fussy, I know.

6018d ago 0 agree0 disagreeView comment

I'm just saying, you know, know your strengths. ;) Especially as a reviewer, odds are I'm getting a fraction of the play time with any given game that the real fans are - and I'm not one of the frag dolls!

6019d ago 0 agree0 disagreeView comment

It's my online gaming rule of thumb - except for Dactyl, at which I ROCK ;). For example, if I'm playing COD4 and I'm the best on my team, my team sucks.

6019d ago 0 agree0 disagreeView comment

He was a really great, cheerful guy - and seriously inundated with autograph requests while this interview happened. Who says guys can't multi-task???

6023d ago 0 agree1 disagreeView comment

I didn't get to play the full version like ZT, but Shane did walk me through the game at PAX. I think you're right that the combat is scalable - mashing and using just a few swords will get you far, but figuring out moves and which swords are best against particular bosses adds real depth.

Still, I felt like the game would function better as the subject of a history lesson (soooo much research went into this game!) than a rich gameplay experience. It was just missing a piece of t...

6024d ago 0 agree2 disagreeView comment

The CG vids? Yeah, some company in Hungary (name escapes me right now) is making those for them

6024d ago 0 agree0 disagreeView comment

What Funcom makes very clear (and maybe I failed to make as clear) is that these are the Templars, not the Knights Templar, and that the Knights Templar are merely the result of a schism in a much older order.

6024d ago 0 agree0 disagreeView comment

Yeah, I guess I feel like I'm not here to gamble on, predict, or try to gauge the likelihood of success after launch - just to say that what's here so far looks so cool. And I hope not to be disappointed.

6024d ago 0 agree0 disagreeView comment

Given what happened during Conan's first year, I guess I'm ok with the timeline. They've learned so much from that first year, and all the benefit of those hard lessons can be applied to TSW.

6024d ago 0 agree0 disagreeView comment

LOL of all the things revealed in the presentation at PAX, none of it had to do with bringing the game to consoles - we're all off-topic!! ;)

I'm a Templar initiate, how bout you?

6024d ago 0 agree0 disagreeView comment

@Odion, that's the player perspective, I got the sense they're encountering even greater difficulties than that (more in my interview with Cryptic)

6024d ago 0 agree0 disagreeView comment

I think that will become increasingly viable as consoles continue to move in a more "PC" direction - consoles are no longer as fixed as they used to be, and like MMOs console games have DLC, updates, patches...it's all very PC. Though the current MMO game-makers are encountering some roadblocks on the journey to console.

6024d ago 0 agree0 disagreeView comment

I really liked what he had to say on the subject - he's right in that they're cautious, and they seem very concerned with how gamers feel about their games.

6025d ago 0 agree0 disagreeView comment