Great list - Just started playing Osmos this past weekend and it's a really fantastic game.
Haha, thanks for watching :)
The last few are sort of "staples" imo - I love the remote for movies.
LOL, that's the point - from the summary: ZeroTolerance writes: "...Without further ado we bring you 2009's most heinous list of gaming." ;)
I've been dying to play this since I had to hand the PC version and review over to Odion :)
Hey, Syko360, it's your GF. ;)
This was one of my favorite games at PAX - I may never get over giving the review copy to Odion to cover. :)
Actually, this is ZT's content, but I'm sure he'll be happy you agree with him!
Well, I think this is the only new one (since http://www.n4g.com/News-433... )
It's a clbuttic mistake.
haha, I just meant a model predicated on more of a "sharing" principle. ;)
You guys are going to have to sort that out, not a good model for the future! I really should write up the truths about gamer-on-gamer relationships...
I actually really like Hint...but that's probably not enough to get me to buy Wii Fit Plus. ;) Not that it needs me, Wii Fit Plus: 441,000 (npd). Crazy...
I am _really_ curious about the iPhone version - ZT loved the PSP game, so even if it is half the same product that could be a steal.
I think we need to accept that games like Flight Control are an aberration. People spend more on a cup of coffee than they're willing to spend on an app. Perhaps because so often stuff is lame, and you feel ripped off - but I've bought plenty of crappy lattes. ;)
Totally - I guess the nice thing about Ratchet is that since it lacks the more time-sensitive multiplayer component, you could always save (and savor) it later!
I've contacted Insomniac about when they will patch the Challenge Mode bug (for the love of all things Zoni do NOT trigger that one, it corrupts the save), the other ones were just disappointing to encounter in a Ratchet game, and moderately frustrating.
Spaceport=Axiom City. Follow the path around to the area where there's a taxi cab on your left (that takes you back to the beginning of the level) and I think from there it's a swingshot across into the Spaceport. I feel like this itself should've triggered a small cutscene and then prompted subsequent action?
If you've completed the tasks in the Spaceport, go to the windowed wall (opposite where you entered)
Edit: yeah, talk to the aliens in the Spaceport
I bet other iPhone devs will want to know how Gameloft managed to secure a definite release date, since it's entirely dependent on the AppStore approval process! (Has this changed recently? Are devs being offered solid release dates??)