Troy Baker has incredible range. I'll have to give it to him. Followed by Nolan North. Then I'd say Christopher Judge comes in third. Laura Bailey is amazing as well.
Master Chief. Just doesn't do it for me, man.
Haven't played VC 4 yet, mine is
1)DQXI
2) Ni No Kuni 2
I'd say Ken Rolston. Worked on a bunch of Elder Scrolls and Kingdoms of Amalur. The games were well received, but no one knows who he is 🤔
He's right behind my picks of the Houser bros. I don't think any of their games are bad, but do they deserve to be in the upper 90s? I don't think so.
Sam/Dan Houser. Wayyyyy overrated. Not bad, just significantly overrated.
Thanks, I'll be playing Astro Bot when I get back from vacation.
I have a different answer for both. I think Neil Druckman makes the best characters and Ken Levine the best worlds.
Waluigi. Like, why?
I thought this was going to be a confirmation of cross play or something lol
I'm going to have to say Kratos, especially from GoW (2018). He's imposing and his character lives up to his looks. His color scheme is different, but there's a reason for it. He isn't just cool for the sake of looking cool. And honestly, this new God of War is probably the best looking game I've seen, so the detail on his character model was incredible.
I would have to say the virtual reality has a ton of potential to immerse us in worlds even deeper than currently capable. Once the developers begin to get on a roll with deeper, more complex games built for VR, instead of simply being ported (like Skyrim), we are going to get a hell of an experience. The issue now is that its niche, and the install base isn't large due the cost of it being an extra peripheral. This makes it difficult for developers to justify incredibly long development ...
It's a tough call between RPGs and single player action/adventure narrative focused games (Last of Us, God of War, Uncharted, etc.).
One I prefer more for gameplay and immersion (RPGs), and the other for storytelling and pacing.
The expectation that every game should be an open world explorable game, causing more restrictive story based games to be shunned (The Order, for instance).
Good point. Along with no loading screens (beside upon death and booting up the game). Such an incredible game, artistically and technically.
Great storytelling in an open world.
God of War did a phenomenal job with storytelling in an explorable, albeit not open, hub world. Were this game an open world, it would have been the only game to counter pacing issues in an open world narrative.
That's not to say there aren't great open world games with great stories. Witcher 3, Horizon Zero Dawn, and RDR2 come to mind, but with the plethora of side quests and collectibles, these game's s...
I feel like God of War did an amazing job of refining story pacing in an explorable game. Through witty dialogue while traversing the world as well as extra side quest dialogue that fits in with the side quest the player is doing, the game builds the relationships between the characters, making side content feel like part of the overall adventure instead of just another thing to do.
God of War remedied this issue quite splendidly earlier this year. The game gave you freedom to explore, but when you did, the game's characters would expand on the history of the world, bringing all the dialogue into the overall narrative. It created a cohesive experience.
GTA IV. Don't get me wrong, the game had a lot going for it, but after playing it, I was severely disappointed. I think all Rockstar games are disproportionately overrated considering the fact that their gameplay sucks. Their worlds are well done, but the themes in GTA just didn't do it for me. As someone who tries a bit of everything, seeing a game with a 98 meta score had to be something worth playing. I have almost 120 Plats on PSN, and yet I couldn't bear to finish GTA IV. The...
Microsoft studios is a publisher, but I feel most things under their development umbrella (barring Forza) have underdelivered this gen.