Xbox put a lot of pressure on Redfall. The game was supposed to be Arkane's experiment for Co-op titles. Normally, the game would have been received as meh and everyone would move on to the next thing (Arkane games were never a gaming event, despite how good they are), but now it's the be all end all.
I'd also say anything if I'm getting $520 million out of this deal.
Speed isn't the metric that matters in data streaming. Latency, Jitter and Packet Loss are. Once you meet the minimum bandwidth ('speed') requirements, the others become the playing factors (no pun intended).
There's also server-side ('cloud') issues that would provide a terrible user experience.
It's Epic timed-exclusive so the majority of this came from PlayStation (Plus Extra).
You're spamming now? Completely irrelevant comment based on unsubstantiated rumours.
It's the Xbox effect. The lack of games puts a lot of weight and pressure on smaller games like Sea of Thieves and Redfall. The game had little fanfare when it was first announced. Suddenly now its failure is the end of Xbox.
1. Neo Berlin 2087
https://youtu.be/EtRQSZYVYx...
2. Project Awakening
https://youtu.be/Q970MFqoDN...
3. Project RYU
https://youtu.be/PXnLP5cp6E...
4. Nobody's Left
ht...
Driveclub's problem wasn't framerate; the game launched broken and light on content.
Apparently, Jim Ryan doesn't like money burners or studios that can't make $70 games.
Yeah, this clown claimed that Jedi Survivor is better on PC because it runs well on his 7950X3D and 4090 machine, and it's console users' fault for getting sub-par experience.
Unsurprising. Anyone who paid attention to the first game would know, especially with Aloy's constant 'Ugh... Men' attitude.
Same as Jedi: Fallen Order where Merrin was hinting that she likes women. Then she kisses Cal in Survivor. While the novel already made it clear that she's a Cooking Utensil Lover.
I think people don't care about narrative-driven romances, in general. At least not as much as RPGs in which they create their own c...
Mate, what are you still doing here?! Go apply for a job at Microsoft Public Relations.
If you don't want that shit, don't buy that shit.
Do you have to download another 150GB for the day-one patch?
When lowering graphics settings from Epic to Low gives you only 11FPS in closed areas (where the game performs 'best'), while lowering settings from Ultra High to High in Assassin's Creed Valhalla, an Ubisoft open-world game, gives you at least 15FPS, you know the PC port is a joke.
You don't need to compare it to other consoles. Xbox One didn't sell as well as its predecessor, the Xbox 360. And it looks like that's not changing with the Series X|S for the foreseeable future.
Only Microsoft knows how their gaming division is doing. They get $15 billion in revenue a year from Xbox (and it's mostly third-party software and Live), but does that make them profit? It's anyone's guess.
Here's the thing, Obscure:
In one of the newly added countries, Egypt—the second largest economy in Africa with a $404B GDP—PC Game Pass costs $3 a month. I know a few gamers there, and they're as happy as kids getting candy, but how is Microsoft making any profit from $3?
It seems to work for games that are lower in price or indie as it gives them more recognition. However, not $60-$70 AAA games.
This is the first time a game goes through development hell, changes studios and designs, then ends up being a success. Everyone at Dambuster Studios should be proud.
Where are the people here who 'like to support devs' and 'purchase games' instead of 'encouraging subscriptions that kill life-time sales and will destroy gaming'?
Humanity is day one, by the way. Dead on arrival sales-wise, yeah?