A traditional JRPG on the PS3 that's really, really good?
I'll believe it when I see it.
They're both SNES games.
More than a decade old.
You could have bought and played the games on the SNES.
You could have bought and played the games on the PS1.
You could have bought and played the games on the PS2.
You could have bought and played the games on the PS3.
A mild delay in a digital copy should hardly ruin anyones' week.
Right... and my point was that's not really a story. That's you playing make-believe. It's a delusion. Even a game like Pong can have an incredibly involving narrative if the player just makes up whatever.
Oh, I don't mean to say open-world games can't be fun. I do stuff like that all the time. But... that's not /really/ a narrative.
By definition, open-world games are all about player freedom. Game designers are, therefore, loathe to put much emphasis/work into narrative (or consequences) because these things limit player freedom. This is apparent even from a gameplay angle: ever notice how open-world RPGs don't even have character classes these days? Because t...
I haven't played a single open-world game with a good story.
Or a single open-world game where your decisions had actual consequences to the narrative.
Really? That's what it took to convince him?
More proof that 100 people IRL trump 10,000 people on the Intertubes.
The casual gamers who play Call of Duty aren't the same kind of gamers who are going to shell out $400 USD for a handheld. Not without Sony pulling a Halo-3 level marketting blitz, which would alienate a lot of their core consumers.
Ultimately, as is the case with all Sony platforms, there is no single game that can "define" it, nor any single group of games. Sony platforms live or die by the strength of their TOTAL libraries. From puzzles games to niche RPGs to...
Combat is also better.
Most of the difficulty is in the same vein as the old SNES platformers, like Mario--that is, artificially difficulty. The combat mechanics are simple, fluid, intuitive, etc. That, mixed with the ambience, make it a far more fulfilling game to play than anything Bethesda makes.
But that artificial difficulty also acts as a wall keeping a lot of gamers away from it.
^--Which is a big mark AGAINST the Metal Gear games.
Being too lazy to design stealth-based bosses doesn't mean it's impossible to design stealth-based bosses. Imagine a normal battle, but with more-active enemies--enemies who have better senses, shoot through walls/cover, toss grenades into air-ducts--or better yet, enemies who use stealth against YOU. There are plenty of ways to make boss battles that utilize stealth mechanics. It's the height of foolishness to ...
"could" and "a" being the keywords here.
Every console has had the power of "a" PC.
Not really, no. Bosses could only be engaged in certain ways, due to the small environments. Every other enemy--or group of enemies--could be taken on a variety of different ways. Or even multiple ways.
The "main" game of HR was stealth combat, but none of the boss fights were built to use stealth mechanics. At all.
The handheld gaming market is dead. Handheld hardware doesn't work well for portable gaming, and neither do most handheld games these days. I spend most of my gaming hours on my DS/PSP with the power cord firmly attached: a crappy battery really ain't a big concern.
I'm far more concerned with the $150 memory cards, the the potential equally-expensive add-on for UMD games. We shouldn't have to pay that much for backwards-compatibility.
Of course it's ridiculous.
If a second analog stick is such a big deal--and it clearly is, given how quickly we're getting the peripheral--why wasn't it included in the original 3DS design?
It is as ridiculous as you can get--exactly why it's attracting so much ridicule in the first place.
We can only hope.
To be fair, though, both Tomb Raider and Deus Ex were higher-profile titles than the Legacy of Kain games. Despite their enormous quality, Kain titles have always been very niche and undernoticed.
I thought AHL was for the Vita, and the 3DS was getting the AC1+2 remake?
Gotta love how they billed this as an actual character creation system in advance, got everyones' hopes up, then when they show it off it's nothing more than a "create a male saiyaijin with a ****ty voice by swapping out the face/hair/clothes of other male saiyajin characters."
Seriously, it's easily the worst character creation engine in the history of character creation. There are DS games that do a better job. 8bit games, even.
Thank ...
A bethesda game with passable animations, unique environments, awesome spell effects (thunderstorm!), dragons, and NPCs that don't look like they fell out of a Roc's ass?
Hell yes. This will be the best hiking simulator ever!
(Not trolling: hiking simulation is exactly what I play my open world games for)
I just hope it's more stable than the past... all previous Bethesda games.
I stopped reading 'em when they stopped putting stuff in that couldn't be found elsewhere. Lore, art, character bios, etc.
These days, that kind of thing either isn't there, or if it is, it's copypasted from the game.
^--Arbitrary number? The figures are out. Convert the yen. A 16GB card will be roughly $90 USD; a 32GB card will be closer to $140 USB. The Vita is ~not~ PSP compatible with UMDs, and never will be. It can ONLY play PSP games off the PSN.
Gotta love how I comment on the Vita being overpriced, and am Immediately accused of fanboyism for not also complaining about the 3DS being overpriced.
Are you guys really that dense?
Sure, the 3DS is a bad ...
N4G isn't news for gamers. It's ****s and giggles for fanboys and ****s.