Articles like these really drive home the point that shooting fans are the worst kind of casual gamer.
Yeah, but there were a bunch of PS2 games. I don't remember how many were in the 2D Budokai games, and then there was stuff like Sagas and Infinite World. I think one of 'em only had like 18 or so.
Bleh. Kind of a nothing post. Then again, most of these things are. I was hoping for news about the PS2 classics series. I'm really hoping Sony will add a game or two (at least) every week.
Always wanted to see the Tali romance stuff in ME2, but Manshep's voice actor is so awful compared to Femshep, I just couldn't stomache it long enough to see.
Sound like damage control. Fans were really excited early on with the promise of an in-depth story mode, boss battles and create a character. Then CAC ended up being shallow and pointless, boss battles were revealed as boring and tedious affairs, and the character roster was revealed to be smaller than most of the PS2 games.
Juxtapose that with the horridly pretentious "Ultimate Tenkaichi" title, along with the poor reception of Spike's previous DBZ games, and a...
This. 100% this.
Focus on Amazon.com and Steam for the best deals (in my experience). I'm getting Ace Combat AH tuesday w/ release-date delivery for only $45.
No. It suggests the map has been "leaked."
And it's not like you need some heavy-handed "investigative journalism" to uncover whether or not a game is leaked. When games are leaked, it's obvious to everyone but the most casual and ignorant of gamers.
To be perfectly honest, the "Souls" games have a lot of room for improvement.
The most obvious (and possibly controversial) would be actual difficulty settings to make the game more accessible to other gamers. Then there are the mechanical aspects that have a lot of room for improvement--control lag, framerate issues, invisible walls, etc., etc.
And that's just the tip of the iceberg. FROM could go a long way toward making the game more open-end...
Old games... hard? I don't think so. Mechanically, games have evolved very, very little over the past decade or so. The hardest thing I have to overcome when playing older titles is the much longer periods of time before playing--long cutscenes in RPGs, slow loading time, a profusion of menus and the like.
This is N4G--popular games are perfect games here! Or have you not noticed how much flak people get for raising the smallest of criticisms?
I never stated how long I played. I'm two months in, by the way--and would you rather I criticized the game WITHOUT qualifiying my opinion?
As for the day system, yes, it is completely divorced from the narrative. THAT'S THE WHOLE PROBLEM. Timed systems are not inherently bad, but they really managed to screw up the execution in Totori. Couple that with the amount of bugs, the small environments, and the deliberately bland storyline and characters, and you end up with...
I was thinking that, if anything #3 would have to be some catchall. Either "magic" to cover, well, any magic attack, or "fireball," to cover most magic in games + explosions.
Too positive a review, at least compared to my experience with the first short portion of the game.
There's a nasty bug w/ opening doors that shuts off the game and goes back to XMB, and several other glitches, too. That's really keeping me from getting very far with the game at all.
Environments are tiny. They would have been embarrassingly small in the PS1 era.
The timed gameplay clashes with the narrative structure HORRIDLY. For ex...
Damn, you had me going into that article expecting a Vita port of KOTOR. Damn you!
Not a whole lot of news there. After getting a 3DS, though, I think I'm gonna have to skip on the Vita for at least half a year or so--Q4 just has way too many PS3 games to buy. Hell, I've already spent $200 to import this month's Macross game and Decembers Gundam Extreme Versus. There's half my Vita allocation now. And I'll probably spend the other half on that new Yamato V...
It was fun... but emphasize top-selling NA titles way too much. Japanese studios really got the shaft. Sure, there may not be quite as many iconic Japanese AAA titles for the PS3 as there are western ones, but those few that are tend to be exclusive. It would have been nice to see a nod to Demons Souls, or Valkyria, or Disgaea (come on--would it have been that hard to perch a Prinny on Kratos' shoulder?) or Ico or Shadow of the Collosus, or Yakuza, or catherine?
Nope. Onl...
#1: Sword
#2: Gun
I think that covers 90% of all weapons in 90% of all games in 100% of all genres in the entire history of the medium.
Kinda wish there'd be more variety in weapons in games. But more than that, I'd like to see more games with nonviolent gameplay mechanics. Brute force is the lowest form of power, after all.
I just flat-out stopped playing after getting Catherine's normal ending. Not because I disliked the succubus twist, but because the ending was so funny that I didn't think any of the others could top it.
What DOES suck about the narrative (other than the fact that sidequests/characters are almost 100% worthless) and the succubus aspect is that it makes the whole central conflict fall into the, "it was all a dream" cop-out/cliche. Vincent wasn't REALLY ch...
That $100 import fee.
Worth it? Probably not.
But it's definitely more worth it than the $100 I just put down on the new Macross "game" coming out at the end of the month.
Though I don't think I'll ever stop being irritated that they've included all these awesome AU and late-UC grunt suits, but made then NPC-only. Bo~ring. Gundams are lame--Gimme some Doms and Denans and Shokews.
Then again, Crossbon...
People exist who don't already own Costume Quest? Why?
Next you'll be telling me there are people out there who haven't played Flower, either.
No.
The mobile phone was a game changer.
The tablet was a gamechanger.
Portable gaming consoles are becoming increasingly anachronistic.