Except consoles are sold at a loss with the expectation to make up for the loss with game sales. So these sales aren't actually profitable for Sony...
Well, when a developer says "AAA" like this they are referring to the budget and marketing behind the game. So if they put their resources behind it, they will create AAA games. Whether those games are any good remains to be seen.
Hooray for approving articles with massive typos in the title!
If they received both versions, and they were reasonably similar, they probably would do just one review. Since they haven't played both versions, I agree the responsible thing to do is wait. If any differences are minor, they will probably just copy and paste the Xbox review into the PS3 channel.
It's just you. IGN is explicitly saying they haven't played the PS3 version. At least not enough to make that judgement.
I just disagreed because you were ending all your posts with an annoying ASCII PS3 logo...
So people in this reply chain are 100% insistent that "AAA" means each of 3 different things. In other words, it has no meaning.
Personally, I am interested in how the industry of my favorite hobby is faring, and I think it's fascinating to watch it grow and evolve so radically every year.
North America != the world as people love to spout around here, but I live in North America (I'd wager the majority of members here do), and as such the sales trends in North America have the biggest direct impact on the pricing and releases that will be available to me in the coming months and years.
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Haha, it's gotten absurd how many different things people use "AAA" to mean.
To be honest I pulled the $5-10 number out of nowhere, it might not be that high. But when these companies sell the consoles for sometimes over $100 loss, the income per game must be pretty significant or there is no way they would recoup that loss in the long run.
Believe it or not, he probably knows what he's talking about here. He has sources in tons of different companies that aid his financial analysis. He works for a big financial analysis firm, that's what they do. I'm actually very familiar with Wedbush Morgan from my own job.
This isn't one of his infamous predictions, and isn't about something nebulous like a console release date. When it comes to financial data in the past he is a pretty credible source.
Really? At $5-10 licensing income per copy sold times 7.5 million copies sold, plus the cut from DLC sales and other positive effects such as system sales? It seems likely to me that it paid of pretty well.
Don't forget the cuts that go to the retailer (about $20 per $60 game sold, if the retail markup is similar to types of retail I am more familiar with), the shippers, the distributors, the advertising agency, etc.
When you pay $59.99 for a new game, you're not handing the money to be divided between just the developer, publisher, and console company. Only a fraction of the price even makes it that far.
Very well said. My fear, however, is that this will be passed entirely to the consumer, and will soon look like this:
Consumer A buys game new: game company makes about 5-7 dollars of that 60.
Consumer A trades into Gamestop a little later: gets 20 credit.
Gamestop sells game for 44.99 used
Consumer B buys game for 44.99
Gamestop makes 24.99 in profit
Gamestop also sells the point card Consumer B uses for online pass, and makes ano...
Well, they don't want you to pay twice for it. They want you to pay once. For a new copy.
Presumably it would be Gamestop that has the problem. Now those people who wait for the used price to be $15 will only be willing to pay $5 to Gamestop for the game because it costs $10 more to play online. It will be interesting to see whether this results in lower used game prices or higher cost to the consumer. Probably some split between the two.
The conclusion this article draws is stupid. The new code doesn't mean they don't care whether you play it online. It means they care whether you buy it used. It's a completely separate issue.
If they could require that code to play the game offline they probably would, but consoles don't work that way. They're limiting all the content they have the ability to limit.
So basically, here in 2010, EA looked over at PC gaming and said "CD keys? Great idea!"
It says there are 7-day free trials before you have to either enter the code or pay. So rentals are theoretically protected, though 2-month-long gamefly rentals are out.
Right, the population polled as well as the nature of the poll are important. If you read carefully, everyone polled was asked to select 5 answers. So blu-ray was in more people's top 5 reasons than any other option, not necessarily the most popular #1 reason.
Here's the blurb on the population polled: "...a recent Nielsen study of 700 PlayStation 3 purchasers, aged 7-54." It's my opinion that these poll takers would interpret the term blu-ray to mean mo...