***You're comparing display of solid-state images to video game graphics in those comparisons.***
No I'm not, RTX IO works on solid state images, primarily textures, it's designed to allow you to load a lot of data into VRAM very quickly, it has nothing to do with frame buffers or framerates, DSC has an even more challenging job as it works on compressing all information going through the Display Port cable and decompressing it in real time on the target device....
It's a semi gaming / workstation card, it has access to some of the features in the Nvidia Quadro drivers just like the previous Titans.
@yeahokwhatever I thought about writing all tasks but it's not true, lossless compression is very task specific and some things will not be suitable for lossy compression. I'm sure it will do way more than RTX IO but I doubt game developers will employ compression to all assets, especially not tiny ones that's why I put more instead of all.
If we are just talking about cuda cores then it has 10496 vs the 2080 Ti's 4352. Which is 241% but it's also clocked higher than the 2080 Ti which means it has a theoretical max floating point performance of 36 tflops vs 13.45 on the 2080Ti which is 267% of a 2080 Ti.
It's not just RT that this thing has a major theoretical performance jump on. Of course games wont scale linearly based on theoretical performance so wait for benchmarks, if I had to guess I would ...
@christopher the reviews I have seen of DSC have never mentioned being able to perceive the difference. If you find an example of someone who can, link it to me please. Also on the performance hit, decompression takes a lot of time on a few CPU threads, this time it has a lot of GPU cores to run on so I would imagine that accounts for the massive increase in decompression speeds. This is the first time I think we have seen GPU decompression.
@yeahokwhatever That is not what this does, re-read it.
This speeds up loading data into VRAM on PC by handling the compression on the AI cores on the GPU instead of on the CPU. The PS5 speeds up loading data into VRAM (although it only has VRAM so it might apply to more tasks) by handling decompression on a separate co-processor instead of on the CPU.
It's not the entire PS5 IO architecture, but it is bringing the benefits of some parts of it to PC so the comparison makes sense.
Ermm, Lossless compression has always been a thing, read about it here https://en.wikipedia.org/wi...
Most simple example of lossles compression is to take "This thing is better than this other thing that is better than this other thing, this this this" now create an index for each word, store those once with a number next to them and then just store the numbers "1 2 3 4 5 1 6 ...
They went back in time after the PS5 reveal and blogged about the tech in 2019 https://developer.nvidia.co...
The idea is it's not using the CPU to decompress the data, it's loading compressed data to the GPU and then the Tensor cores (AI cores) are decompressing the data on the GPU.
So this is equivalent to the decompression co-processor in the PS5, it's just done on the AI cores on the GPU instead of on a separate processor.
It would most certainly be doable on Turing and Ampere at least, then it's just a business decision on whether or not to release a game on PC to such a small audience. Although that audience will probably be bigger than the PS5 install base when the game launches, they will have a really high attachment rate on the PS5 as there wont be many PS5 games on launch day so it will make much more business sense on console.
There are games like Star Citizen, Crysis and Flight S...
@FlyingFoxy Not saying those claims are true but it's not just more VRAM, the 3090 has over 10K cuda cores, in comparison the 2080Ti has a little over 4K which gives it a ridiculous theoretical performance of 36 tflops vs the 13.6 of the 2080Ti. It has a shit load of FP32 performance.
Makes sense, sound is vibration after all
I bet the people who enjoy these games will have fun playing this much longer than the people who have played and love god of war and TLOU. To each their own, I like both types of games.
@Charal Pretty sure sticks that vibrate is thanks to the sex toy industry.
It depends on if it will use checker board rendering or dynamic resolution to achieve those on consoles. Doing it native will require a pretty high end rig I would imagine
They're selling it through their own store on PC so the console manufacturer / retailer do not get a cut. Maybe they decided to pass that saving on to the consumer.
@yourejustwrong If by that you mean they've been asked to stop pepper spraying mums who are holding hands while protesting then I get that, have the mayors actually asked the police not to deal with violence and looting?
If it's the former I understand, if it's the latter then get rid of the mayor.
@RgR A strong condemnation isn't going to stop people from looting, the looters just need to be arrested by the police.
Not taking any sides, just wanted to try and throw together a build with xetiro's requirements and see how much it cost.
$1260 - With the caveats that I have picked a 6 core / 12 thread CPU as benchmarks this gen show no difference with the 3700x above 1080p and people aren't going to use a rig like this for 1080p and no optical drive as the case I picked didn't support one but you can add $50 to the price if you want one. This is also using a retail price and ...