I'm really looking forward to getting back into Horizon, wasn't really a fan of racing games until I tried Horizon 4.
Agreed, locking other platform users out of game modes is silly.
Sure but if it did indeed help productivity then it should be looked at, it's in the companies interests then.
Nobody NEEDS cosmetic items in their games, if they want to spend their money on that then go for it but it's a stretch to call it necessary.
A lot of Halo fans will just play the whole thing as part of their gamepass sub though. I wouldn't say they are being financially shafted.
I agree on Halo, it should be a combined review as single player and multi player has always been important to Halo. Games like Call of Duty and Battlefield I can see why they do separate reviews as they probably have a lot of readers that only care about one or the other.
Same, I've already played it on PS4 though. It's till hard it is to actually buy one anyway. If they announce Bloodborne 2 on the other hand, I'm going to have to get my hands on a PS5 somehow.
I'm quite excited for Forza Horizon 5, enjoyed the Halo Infinite beta and will try the free to play portion for sure. Age of Empires has the potential to be really good or really disappointing so I'm not sure how that will go. All in all it's not a bad 3 months.
Does it really matter how PC gaming was 10+ years ago now, it's no longer relevant. Console gaming has become more complex over the years with games not being on the discs, requiring downloads and updates before you can play and PC has become less complex with the OS keeping drivers up to date, Steam managing your game library and updates for you, games automatically detecting the settings your PC is capable of.
They're pretty similar nowadays. Of course PC is still...
Not necessarily if they have dust filters, the dust filters on my PC case are really effective, any dust small enough to get through will take years to accumulate and become visible on the inside. I just clean the filters every 6 months or so and have never needed to clean inside.
Let all cheaters play against themselves, just put them in a separate matchmaking queue when identified
Beaming someone with no sights long distance with certain warzone weapons like the M13 is easy with a mouse, it's hard to know with that weapon if someone is just good at compensating for recoil or is hacking. When you see it with the AK then something is wrong. But none of this will stop someone with a modded controller from downloading a recoil compensation pattern and beaming you with anything.
Not sure I follow this logic, I'd imagine that being an investor in a company means you are much more likely to bring litigation against them in general. Especially a company who willingly breaches contracts with your competitors and brings PR campaigns against them. Especially when the thing that caused the breach of contract and litigation is something you are also doing, 30% cut, no alternative stores.
It's a 15w (max) device being emulated by 300w devices, of course it was going to be easy. Can't really avoid it with portable devices. They have such a low power budget that even if it's 20 times slower to emulate it that's still easy for your average desktop
Agreed, didn't really like the arena mode that much, maybe because I'm not very good at it and make up a much bigger part of the team in Arena but had a lot of fun with big team battles. Seems to be much more chaotic than previous Halo games.
If you're talking about the campaign how would shadow maps work with dynamic time of day? Do they just bake one for every hour and then blend them based on time?
It's rare for any improvement in quality to not come at the expense of lower framerates. I don't get why they don't just give smart default settings like they normally do with console games but also give you access to all the settings to go crazy with
To be fair, it runs at over 100 fps on my rig which is a bit older than the next gen consoles, this game is definitely targeting competitive shooter performance like Rainbow 6, Counter Strike or Overwatch over visuals which is fine IMO. It feels much better to play a competitive shooter at high framerates.
Everything he said about lighting with dynamic time of day is true though, you can't just let a render farm bake lightmaps into the map for a few hours if the lights can move. Dynamic time of day has always been an issue for lighting quality and will be until games can be fully ray traced and have lighting with the same amount of bounces as current baked lightmaps are created with.
What would you like them to do to spice things up for you?