Nice looking forward to getting back on destiny. Timing couldn't be better given the current release yield!
Giving you a bubble for use of the word specular. So many on here talk technical like they understand stuff. When those that do know what they are talking about speak they get neggies.
This is true I got a ps3 again for this and GTA and just didn't get into this. At the time for me it just didn't live up to the hype. To this day I don't get the fuss but I am going to give it another go as I suspect it was just a case of being deep into GTA the first time around. I find I cannot be deeply into 2 games at once generally.
Driveclub but will still enjoy both for their own merits.
I hope Microsoft will give as affected users a refund*
*joke
@godmars you assume some kind of organisation during development. Trust me its chaos. The problem is the spec changes all the way through development. A team responsible for one area may say it will be 50 percent more efficient later so others plan around that then its not. Believe me its all done by the seat of the pants. I work in a 10 man team and keeping things inline between just those 10 is almost impossible never mind 200 plus.
I am sure somebody internally would have said this... then the accountant steps in...
I work in a similar environment, trust me there is no morals where money making is concerned.
Ill play devils advocate... considering a developer has limited resources... whats better... reuse some meshes, textures, code etc so allow you to spend your time doing new things that add to the experience. or... make everything from dot and add nothing new.
Cool. Be interest to port our project over once the PC version is out in the wild.
I want it to look that good but in actual gameplay it will not. Even if you do not buy the "its doing nothing but that scene" argument, which you should because thats the fact of the matter you have to consider that ingame Nathan will only be a small part of the screen and so made up of a much smaller number of pixels, you just wont see the detail at that level. Hopefully other things such as the environments will take on that detail but we will see! Fingers crossed.
This is true. In the case of the way the xbo apu is made they could not fit any more in there. They could however look at other alternatives such as an additional layer.As I say though the tech just isn't humble enough yet for consoles.
Realistically yes it does. And yes size is an issues. There are ways around it such as layering the fabrication but I suspect the tech was just too new and costly at the time when specs are being fixed. If ms knew what they know now they prob would have gone for a 4gb ddr3 4gb gddr and had the 18 GPU cores. This would have made the bone equal, potentially better than the ps4.
They cut the graphical power to make way for the esram. They needed the esram because they needed to...
The ultimate (realistic) system that could have been put out would most likely be something like 5GB DDR3, 3GB GDDR5 then 512 EsRam. You can swing the balance between the GDDR and DDR however you like, you will never please everyone, hence the pressure to go unified.
We could then just use the main bulk of the GDDR for the graphical work a la PS4 but also have the added advantage of having an actual usefully sized chunk of EsRam to do back buffer work. Sucker Punch were quot...
I agree, I mean... I have and love both but... its kind of like, if you were going to buy an xbox... you were going to buy an xbox...
Ok when it comes to the masses things might change there. But the masses are going to base their choice on one of two things. What they had before or what their local opinion leader tells them. In the case of all my friends I am the gaming opinion leader and for single console owners they all took my recommendation of a ps4. This is one of the ...
Given that the masses are now more atuned with keeping up to date. And a potential continuation of pc architecture its quite possible we will see new systems on a more timley basis. If ps5 is just a ps4 with more CPU cores or a higher clock speed along with more ram and a better gpu .. It will be very easy to transition. I could see new systems out every 3 years with games always cross gen. If they are selling the systems at a profit or break evens now it would make sense to do that to drive ...
Not to piss on the parade (it could bentrue) but if I were a struggling retailer like game I might consider setting a headline grabbing date like that to get traffic. I suspect someone is after traffic anyway...
Indeed. I am pretty sure FM5 had to give up the AA to hit 1080. Ill take 720 with good AA over 1080 most days of the week please.
The 30fps thing is interesting. Time will tell! Can doubling the frame time produce visuals like that... fingers crossed. Ill believe it when I play it though.
You do get that it will not look that good right? I wish it would... but it wont.
If the big 2/3 stick to an amd PC architecture there is no reason why we cannot have new hardware every 3 to 4 years. We might see a big shift with games being released cross gen perminantly. After all they are already building a scaled version of the game for PC so its not totally crazy to consider more frequent hardware updates. Its not like the old days when new systems were these alien beasts. Its not quite this simple but essentially they are just a spec of PC that a hell of a lot of you...