He lives in the UK, and that is the proper spelling in their dialect. It would be for the best that you actually know what you're talking about before speaking, lest you sound like a complete idiot.
That time is still alive today. If you think games back for when the original Nintendo or the N64 didn't have any bug-infested messes then you seriously must have only played a handful of games at most. Having well over 100 games from the N64 alone, I can say things are better nowadays now that patches are available. The DLC thing bugs me now and then, though; I miss my unlockables lol.
Who said he was buying full-priced game?
They weren't the protagonists, you were merely playing an employee that was oblivious to the existence of the two factions. Though, in some tales, the Templars may be easily able to be protagonists. After all, Haytham's original goal was to UNITE the two factions and build bridges until his mentor tried to kill him and made him go nuts in the latter half of AC3 (that happened off-screen, obviously).
I'm glad Ice Climbers aren't returning. They were easy to beat while being fairly annoying. About as useless as Pichu from Melee was, in my opinion.
http://www.youtube.com/watc...
Speed run of the original Metal Gear on the original NES. The main character was Big Boss, aka 'Snake' ('Naked Snake' in MGS3). Snake's placement in SSBB was perfectly fine.
In addition to that, they can provide an outlet for pent up aggression. I knew a kid who knew, as did anyone that knew him or the bully, that he could easily decimate the kid that was bullying him. Instead, he just ignored him and created a representative copy on a wrestling game and beat the hell out of that. That was his explanation as to why he never drove his fist through the kid's face. He wanted to but knew he'd hurt him and didn't want to do that, so he found a harmless alt...
I would argue that the parents who can raise a child that can maturely handle content like this as well as you or I is far more competent than the parents who keep their children from seeing it. Even more so if said parents use Assassin's Creed and other games as a catalyst of getting them interested in various academic subjects.
The publisher decides how much funding a game gets and sets the release date, not the developer. Mass Effect 3 was a star example; it was very obviously rushed with how poor the narrative was and the lack of polish it had in comparison to ME2. Battlefield 3 is another example.
Not to mention their reaction both times being "screw you all, you're idiots for voting us as the worst". Not only are they ignorant as to why, but are belligerent towards the consumer when they speak against them. Then again, that kind of explains why IGN comes out of the woodwork to put down any naysayers of EA games.
Glad I'm not the only one who noticed that. It annoys me to no end how developers can openly and obviously pay off a reviewer or journalist and get no shit for it. But the moment it isn't MONEY being exchanged (even if it is just flirting), that's when the journalists pounce all over it.
In this day and age, you can say something takes five seconds to do and people will bitch if it takes SEVEN seconds.
2015? Yeah, right. Rockstar has a 4-5 year gap between every GTA release with the only exception being Vice City being only a year or two after GTA3.
Yeah, people still do. Just like there are people who still enjoy Assassin's Creed, Call of Duty, and every other annual release IP. And the main reason people are taking a look at 2k15 is because this is the first game that 2K is making with this license. WWE 2014 was THQ's game and the name was changed to 2k14 after 2K bought Yukes a couple months prior to release.
So people are interested and hoping that 2K will make the license fresh again. Beyond this, nobody tru...
Russell Brand as Joel cuz trollolol
Nope, because that never time never happened. Games were simpler in design back then, and didn't have as many issues. This does not mean they were bereft of crippling glitches or idiotic issues on-par with modern games. They never had updates not because they were flawless, but because it wasn't possible to do without separately releasing a new copy of the game.
Meaning patches back then were not worth the time or money to make them, as they are now.
That time never happened. N64, PS1, and PS2 games had plenty of horrible glitches that would be patched if they had been PS3/360 or newer games. The only games that didn't were extremely simple and had little depth.
It's like whining that Skyrim had glitches when Super Mario Land 2 on SNES had none worth mentioning when the tech involved in the making of the games alone are two totally different animals at this point. While some developers are getting a little too com...
What did they say that redeemed themselves? Every time I click the link, my browser won't pull it up and I can't find the interview or Gamesfix page anywhere on Google.
EDIT: [Whoops, posted on the wrong story]
The thing is that they're giving away two games that just now released and two others. This sort of bundle doesn't happen ever in any industry unless, in the case of the gaming industry, the games are fairly cheap in retail and that's in the last couple years or last third of the generation.
It is incredible for consumers right now. But what is bad is that, if this is the length that Microsoft feels is required to entice customers, then that actually is being desp...