I disagree with your evaluation of the article, but agree with your conception of modern "liberal democracy." I can easily believe that the repressed desire for freedom in modern fascist states attracts gamers to games per se, but most particularly to open world games like GTA, Skyrim, and Minecraft. I know that I am attracted to all these sorts of games for precisely that reason. In the case of Skyrim and related fantasy games, there's also an element of longing for a "sim...
Yup. Lot's of people are waiting. Sales over Thanksgiving and Christmas will boost this way up. I wouldn't be surprised if it hits 25 million by January.
Yup - 11m. It took Black Ops II 15 days to hit 17m.
Some GTA V sales facts from Wikipedia. This will blow your mind:
"The game was successful commercially; within 24 hours of release, Grand Theft Auto V generated more than $800 million in revenue, equating to nearly 13 million copies sold for Take Two, exceeding the previous first-day sales record of $500 million set by Call of Duty: Black Ops II. The numbers nearly doubled analysts' expectations for the title. Three days after the release, the game had surpassed $1 b...
With the bawsaq, you have to play the long game. You'll only make short term gains if you control the market or have inside info. Of course, the game provides inside info sometimes, but this will only help you a few times per save file.
Agreed. This could be as revolutionary as the introduction of analogue sticks in the 90s.
This is insanely huge news.
1. Greater sales for both companies (regardless of who gains the most sales in the Chinese market).
2. Emergence of new game companies based in China = amazing new IPs eventually.
3. No doubt we can expect a gaming culture boom in the big cities like Beijing, Shanghai, and Hong Kong.
4. The continued spread of new ideas into China to challenge the Communist elite and, hopefully, encourage further freedom there (trade alway...
Haha! If true that would be awesome.
(Not because I'm racist, but because it reflects reality)
Agreed.
This is why it's so important that the OS be free. If it's free and if it works, there will be room for future growth.
I'll be honest, I didn't understand a word of that. How on earth does this thing work?
But that's not exploitation. You are claiming a moral high ground, a stance of superior judgment, by arguing that buyers of these are "superficial". They are buying a product that they value, for whatever reason they value it. Is it superficial to buy a more expensive cell phone? Superficial to buy a tablet when you already have a laptop and pc? Superficial to buy a house with a better yard than a cheaper one with a smaller yard? Superficial to buy a PS4 on release day when you ...
No idea. If someone can offer a definition of "sexist" rather than appealing to half-baked intuitions and emotions, and then show that GTA matches that definition, then I'll agree it's sexist. But, sadly, the word "sexist" is being thrown around without definition.
BEAUTIFULLY said. Especially this: "I'll take DoA women all day rather than the skinny supermodel in real life who looks never eat in their whole life and can't kill a cockroach."
If portrayal of women is going to be called "exploitative", people need to turn their attention to Holywood, TV, and fashion, not to a marginal beat 'em up game.
But that's precisely the point - it's inappropriate to say that these costumes exist for that purpose. The costumes are a good, being offered at a market price to the public. If the public doesn't want them, they won't buy them. If they are buying them at that price, then there's no sense in complaining about the price or labeling it exploitative. If the public doesn't like the price, the price will come down.
This happens all the time in the gaming in...
Neither. Freedom. Buy it or don't buy it. End of story.
That really wasn't worth the effort and time to make it and for me to watch it.
I can see the concern if this is a sign of things to come. There's plenty franchises that have lost their identity in this sense. I objected to dragon age 2 on this basis, because it destroyed what was special and unique about DA 1. So the question is: is this a sign of where the series is going?
Maybe rather than faulting it for it's ease of play, it would be better to say that it is a casual or arcade version of NG. The series doesn't have to be bloody hard in every incarnation.
That's certainly a fair enough response. I'd just remark that we all operate on desires and motivations that are often opaque to us. It is thus conceivable (though not necessarily the case) that you still crave the freedom available in the game.