The mad scientist from South Park must have created him. The first 'A' stands for "All", and the second 'A' is plural.
They only added color to the area 10 feet around the player - everything else is a pale shade of blue. While you might call it an element of style, it seems to be similar to the heavy fog you saw in older games like Turok. Rather than load all those distant textures on the video card (and risk constant popping), shade all the far stuff without texture (or with a very low MIP and/or compressible one) and only load the video card with the close-by ones.
I'd prefer a new version, but wouldn't mind seeing the older games in an HD collection.
Coincidentally, I was just watching a King of the Hill episode where the kids crash the Dale's Dead Bug van into a light pole. The damage to the van's front end looked more realistic than this!
Rather than hand-crafting every "possible" (meaning several) destruction state for every single vehicle (lots, from what I hear), it looks like they have an automatic system that deforms the model vertices, which WILL cause texture stretch, and make the polygon edges ...
I've played several Wii games at friends' houses, and, while the motion control was novel, I never really felt connected to the games. It always felt like I was throwing a basketball over my head, hoping to make a basket.
I was invited to a Playstation Move party last weekend, and have to say that I really felt connected to the games - especially the ones where you see a visual representation on screen of what you are doing with your controller. Hooking and slicing in...
Crytek is a German company, itself, so you would typically expect a bit of favoritism from German press (IIRC, most of the recent Crytek fanfare comes from German sites). The fact that a German site comes out with any negative spin on the game is significant - to me, at least.
Carmack actually demoed the game on three 10-15 foot projector screens - significantly larger than a 32 inch monitor...
On the big screens, it was not possible to really see any difference (they all looked beautiful). I'm sure the PC will support higher resolutions and better filtering, of course.
If you wish to see the credits, try playing "Alone in the Dark: Inferno" - they kick off the credits at the end of every level!
@ChronoJoe "why does one need the page translated when the videos location is pretty obvious?"
Probably because many of us are going to want to know why the fellow was trying to play the game at these settings...
I was shocked when they did this to me. I will never buy another new game from GameStop. Since I only buy used when new is no longer available, this means I will likely never buy from GameStop whatsoever.
bubbles!
The author, Kenneth Richardson, says he's working on a BSCS because he wants to become a game programmer. I'm a game programmer who manages a large programming team for a AAA project. If I ever see Kenneth Richardson's resume, I'm tossing it straight in the bin. First off, he is advocating people steal from the industry he thinks he's going to join. Second, he blabs this and his career aspirations on the internet, so I doubt he has the analytic skills to be much of a progr...
@facelike
The reason it "jumps to the side windows" in the video is that the guy was playing the game with the camera in front of the car, rather than from the cockpit. It seems obvious to me that the feature would only make sense from the cockpit view (where it could/would be seamless).
What should we expect from the front camera - a disembodied look to the side, or a view of the headlights? Same question applies even more to the other cameras (be...
I wonder how epic or interesting it's going to seem the 20th time you play through a level?
I'm not downplaying how awesome it might be, just pointing out that the destruction is almost certainly canned and might get old after a while.
I put about 30 hours into GTA IV. Then they added trophy support and I had to start the game all over in order to get the early trophies. It was a decent game, but I definitely did not enjoy the second play through of that first third of the game - and would have rather waited to buy the game, instead. Now I simply wait to buy games until I know they have trophy support. I'll only buy an older, non-trophied game if it was really cheap and I were "certain" they will never patch i...
If Rage isn't to release until 2011, then it is also in pre-alpha.
I found it interesting that I had to scroll nearly to the bottom of the first page of comments to see anyone mention at least one of the items the article hit on the head regarding Trophy System fails (not all games support Trophy's, and some games require replay to get them after patching).
Personally, I prefer to buy my games on PS3 because of the free PSN and the more refined hardware, but all things equal, if a game has Achievement support but no Trophy support, I...
bednet said:
"I think a model where the price of games decreases as they age...games would be 30$ after say 3-6 months, people would buy the ones they really want at full price on day 1, then buy the ones that they are not as excited about later..."
I don't know what planet or country you live in, but this IS the current model. The period of time before a game reaches ones acceptable level may vary by game, but I have been able to buy every game...
On the other hand, announcing it AFTER everyone had picked their console version would have been even worse...