I remember the old classic arcade Asterix beat ‘m up, and it looked much better than this, tbh. This somehow looks very ‘clinical’, the sprites and (lazy) backgrounds don’t mix, and it’s just missing all the charm & heart.
Looks pretty disappointing. Such a great IP, and so many stories, characters and locations to build an awesome game on, but this doesn’t look like it will be it.
I had both, and to me they’re pretty much equal in terms of quality. We can talk about technical details and all, but it’s about the games, and both systems had must-play exclusives, many of which are still fantastic today.
Mega Drive had Sonic the Hedgehog, which personally I would STILL say is the best looking game on a 16-bit console (and I rate Sonic 1 & 2 higher than Sonic 3), and of course classics like Streets of Rage 2 and Revenge of Shinobi.
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One of the best looking games last-gen, which sounds weird when it’s a very small polygon-indie, but its style/design just looks so smooth and calculated, lighting (and shadows) are great, and it just knows what it wants to be and executes that perfectly. A very nice little gem.
Been playing the game yesterday, and (mostly) love the gameplay.
That said, I do feel the visuals don’t do the game the justice it deserves, and that’s not about the visual style chosen, which I very much love, but in the execution. The game suffers from extreme pop-in and just looks extremely rough around the edges at times, and it kinda detracts from the quality of the rest of the game.
If they polish this gem up, it would be a 10 out of 10. Like I said...
I liked most of the Yakuza games I’ve played, and I (mostly) did enjoy the new direction they took with ‘Like a Dragon’ and its new fighting system. It was a welcome change of pace. Its JRPG turn-based fighting system wasn’t perfect, but it was a good first attempt on which they can expand and build. Didn’t like the damage-sponge boss-fights though, which felt more like a chore instead of tactically taking out your opponent.
I don’t care thar much about the car, but those environments are looking very good.
That’s because Akira is from the era when Capcom still had amazing character design. Personally been pretty disappointed with most of the new fighters, design-wise, for SF4 & 5.
Not really feeling new guy Luke either.
Exactly, or just only include the cars (and songs) for which the licenses won’t expire. It’s ridiculous to see games disappear from the market because a Volkswagon or Volvo believes a 6 year old game is still selling just because it has their car in it.
Imagine certain classic movies not being sold any more because some of the songs used on the soundtracks had their license expired(!). Which I believe is what happened to Tour of Duty (TV series).
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off ...
Depends on the circuits & the gameplay. I prefer fictional tracks which can be designed specifically to be both gorgeous & fun, Driveclub being a prime example, but of course that game had circuits as well, and those were just as good as the non-circuit tracks.
Real-life circuits can be boring though, especially when we’ve already been on those same circuits in countless other games. But SPA in Belgium for example is a gorgeous circuit. So again, it just depends on ...
I just bought it this afternoon for PS4. Local store had it for 20 euro this week.
Picked it up once they finally released a complete edition, and enjoyed it. Probably the best game in the series.
Who is saying YOU *have* to like it? Have you considered that not not every piece of content is made specifically for you, and JUST you? You can completely ignore the women’s football part of this game. It’s not going to affect your experience, at all. But there are millions of women on this planet who play, watch & enjoy football, and perhaps now for some of those this game is gonna be more interesting to pick up and they might enjoy it more. Not just women btw, as there are lots of men ...
Loved the first GRID, didn’t care for the 2nd (ugly filter over the graphics, and penalty system for the drift tracks was terrible), and never tried the reboot because of the DLC.
This, GRID Legends, does nothing to win me back to the series. Graphically it doesn’t impress, gameplay looks a bit as if it’s taking cues from Dirt 5 (terrible) instead of staying in the ‘sim-cade’ genre, and the live-action drama is something I’m simply not interested in and kinda looks ridiculo...
Disappointed it’s subscription-based, which means it’s a hard pass for me …
I don't know what Sony's expectation was, but while its launch was problematic, it was also relatively quickly resolved, and developers did well to address other perceived issues while adding lots of new and great content to the game. In 2015, it had 2 million copies sold, which made it one of the best selling PS4 games at the time.
Initial reviews were mixed, but the issues mentioned in those reviews were quickly fixed afterwards, and gamers who knew what the game ...
My favourite Sony exclusive last gen was Driveclub, I’ll never forget how great it was and the fun and excitement I had with it, and I’ll never forget how Sony treated it (killed it), the studio behind it (closed it), and the customers who bought it (it’s now roughly unplayable because they took down the servers).
Same for me, the character design simply never appealed to me, and the drab brown green world with zombies premise didn’t do much for me either.
And that’s okay. Not every game and character needs to appeal to me, or ANYONE, on a personal & individual level. That would be impossible and unlogical. Creators just need to be able to design the characters, the worlds, the stories they want, and then that product will find its own audience.
I expect them to release either a ‘Pro’ Switch or a straight follow up (with BC) next year, when Breath of the Wild 2 releases.
Perhaps they had planned on a release this year at some point but I assume with BotW2 slipping to 2022 and perhaps the issues with chip-shortages and the pandemic, and the regular Switch still selling really well of course, they have no reason to release a new, more powerful console this year.
Kinda happy they’re moving away a bit from the juvenile ‘humor’ and attitude of the later games. I know the series had its fans, but it just looked like it was designed by, and for, drunk frat-boys, and that aspect just never appealed to me.
This looked like a return to basics, so over-the-top cartoony fun in an open world setting. We’ll see how it turns out, but at the very least it has my attention.