So... not a sequel, just the original game with all the DLC and a handful of new tracks to advertise new/upcoming games, right?
That's just what it's capable of. Server lag, latency, and all that jazz will still effect the game as much as any other MMO.
I wrote a long response but deleted it because you're trying to drive me off-point.
The point was that games on the PC platform pass on the savings of digital distribution to the consumer. This is why that whole thing with Steam discounting AAA titles to 75% off a few months after release is, you know, such a big thing.
And the other half of the point being that, for no good reason, those savings are NOT transferred to the consumer on consoles.
...
Once again, we run into the issue of people using quantitative mechanical aspects of visuals (eg fidelity) to form arguments about qualitative aesthetic aspects.
That's not how it works, people.
Searching for the morality is very much the point. The game is almost a sociological experiment unto itself.
And just because you can do something doesn't mean you have to, nor does it mean most people do. Does anyone honestly think most GTA players spend their time mudering prostitutes? The few statistics we have indicate, universally and overwhelmingly, that when given the option players will choose a "good" action over an "evil" action.
This.
Achievements are nothing more than a petty psychological trick to coerce gamers into playing games past the point of enjoyment. Nintendo makes a lot of stupid decisions, but this ain't one of 'em.
Defensive fanboy much?
All he did was point out the (massive) earnings disparity between console and mobile games. GTAV had a massive budget and is raking in enormous amounts of money (approaching record-breaking in its market)... but what they're making of GTAV pales in comparison to the amount of money mobile games are generating.
Maybe the article would have been better served if Molyneux had explained his commnet more, but considering none of the 60-i...
Yes, it does.
If I give your left hand $20, are you going to tell me you can't afford a cheeseburger because your right hand is still broke?
I'm astonished I'm getting disagrees.
@GAmeBlinx: I'm not comparing indies to anything. I'm comparing AAA-budget PC releases versus AAA-budget console releases.
@360ICE: Both of those points are wrong. Gaming MSRPs have gone up, and production costs are at a (massively) all-time low due to the proliferation of digital distribution.
On the PC platform, that savings is transferred to the consumers, but that is not the case on co...
Console gamers have it as bad as ever, though. Sony will occassionally do a decent sale, but not all that often, and Microsoft and Nintendo hardly ever do.
Great. Now use that money to localize some stuff for us Westerners.
Hell, my "top 25" list doesn't even have three titles.
EDIT: Wii and VC and eShop games excepted, of course.
I wouldn't say that. It's not so much that Tales Of are becoming mainstream so much as that the competition for home console JRPGs has pretty much evaporated. They simply stand out more since they don't have to compete with Final Fantasy, Dragon Quest, Suikoden, Wild Arms, Xenosaga, Persona, Shin Megami Tensei, Kingdom Hearts, Rogue Galaxy, Dark Cloud, etc., etc.
It's easy to become preeminent when your competition consists of Atelier Moemoe, Final Fanstasy 13...
"Fans?"
Maybe. A lot of people who self-identify as fans tend to be crazy-conservative.
But everyone else?
I sincerely doubt it. The series hasn't really done anything new or terribly interesting since Majora's Mask.
No, we don't know that.
Red Dead Redemption says hello.
Anyone who thinks Nintendo is going to release a new home console any time soon is seriously delusional. They're still struggling to meet the demands of current-generation game development, no way in hell do they have to resources or will to attempt another jump any time soon.
Clearly, you are unbiased.
Of course I've played the game. It's abysmal.
Even ignoring the -countless- technical issues, horrid UI, and terrible implementation of new features, the fact that the AI is completely braindead and formations simply do not work render it an abject failure as a strategy game.
If you're not pushing some agenda, fine--if that's the case, then you simply have no appreciation for the strategy genre and shouldn't bother reviewing strategy games...
LMFAO.
The game is out.
We know it's garbage.
What's the point in writing a review like this post-release?
Metacritic damage control?
There's not much stealing in GTA.
And violence is popular for game development because it's one of the easiest human activities to create a game system for.
Oh, yeah: and stop promoting censorship you mother****ing fascist.